The character can use dispel magic to end ongoing spells that
have been cast on a creature or object, to temporarily suppress
the magical abilities of a magic item, to end ongoing spells (or
at least their effects) within an area, or to counter another
spellcasters spell. A dispelled spell ends as if its
duration had expired. Some spells, as detailed in their
descriptions, cant be defeated by dispel magic. Dispel
magic can dispel (but not counter) the ongoing effects of
supernatural abilities as well as spells. Dispel magic affects
spell-like effects just as it affects spells.
Note: The effects of spells with instantaneous duration
cant be dispelled, because the magic effect is already over
before the dispel magic can take effect.
The character choose to use dispel magic in one of three ways:
a targeted dispel, an area dispel, or a counterspell:
Targeted Dispel: One object, creature, or spell is the target
of the spell. The character makes a dispel check against the
spell or against each ongoing spell currently in effect on the
object or creature. A dispel check is 1d20 +1 per caster level
(maximum +10) against a DC of 11 + the spells caster level.
If the spellcaster targets an object or creature who is the
effect of an ongoing spell (such as a monster summoned by monster
summoning), she makes a dispel check to end the spell that
conjured the object or creature.
If the object that the character targets is a magic item, the
character makes a dispel check against the items caster
level. If the character succeeds, all the items magical
properties are suppressed for 1d4 rounds, after which the item
recovers on its own. A suppressed item becomes nonmagical for the
duration of the effect. An interdimensional interface (such as a
bag of holding) is temporarily closed. Remember that a magic
items physical properties are unchanged: A suppressed magic
sword is still a sword (a masterwork sword, in fact). Artifacts
and creatures of demigod or higher status are unaffected by
mortal magic such as this.
The character automatically succeeds at the dispel check
against any spell that the character cast.
Area Dispel: The spell affects everything within a 30-foot
radius.
For each creature who is the target of one or more spells, the
character makes a dispel check against the spell with the highest
caster level. If that fails, the character makes dispel checks
against progressively weaker spells until the character dispels
one spell (which discharges the dispel so far as that target is
concerned) or fail all the character's checks. The
creatures magic items are not affected.
For each object that is the target of one or more spells, the
character makes dispel checks as with creatures. Magic items are
not affected by area dispels.
For each ongoing area or effect spell centered within the
dispel magics area, the character makes a dispel check to
dispel the spell.
For each ongoing spell whose area overlaps that of the dispel,
the character makes a dispel check to end the effect, but only
within the area of the dispel magic.
If an object or creature who is the effect of an ongoing
spell, such as a monster summoned by monster summoning, is in the
area, the character makes a dispel check to end the spell that
conjured the object or creature (returning it whence it came) in
addition to attempting to dispel spells targeting the creature or
object.
The character may choose to automatically succeed at dispel
checks against any spell that the character cast.
Counterspell: The spell targets a spellcaster and is cast as a
counterspell. Unlike a true counterspell, however, dispel magic
may not work. The character must make a dispel check to counter
the other spellcasters spell.
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