Description: | A melee weapon made of pure force springs into existence and
attacks opponents at a distance, as the character directs it,
dealing 1d8 damage per hit. The weapon takes the shape of a
weapon favored by the character's deity or a weapon with some
spiritual significance or symbolism to the character and has the
same threat range and critical multipliers as a real weapon of
its form. It strikes the opponent the character designates,
starting with one attack the round the spell is cast and
continuing each round thereafter. It uses the character's base
attack bonus as its attack bonus (possibly allowing it multiple
attacks per round in subsequent rounds). It strikes as a spell,
not as a weapon, so, for example, it can strike incorporeal
creatures. The weapon always strikes from the character's
direction. It does not get a flanking bonus or help a combatant
get one. The character's feats (such as Weapon Focus) or combat
actions (such as charge) do not affect the weapon. If the weapon
goes beyond the spell range, if it goes out of the character's
sight, or if the character is not directing it, the weapon
returns to the character and hovers.
Each round after the first, the character can use a standard
action to switch the weapon to a new target. If the character
does not, the weapon continues to attack the previous
rounds target. On any round that the weapon switches
targets, it gets one attack. Subsequent rounds of attacking that
target allow the weapon to make multiple attacks if the
character's base attack bonus would allow it to. The spiritual
weapon cannot be attacked or damaged.
If an attacked creature has SR, the resistance is checked the
first time the spiritual weapon strikes it. If the weapon is
successfully resisted, the spell is dispelled. If not, the weapon
has its normal full effect on that creature for the duration of
the spell.
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