Summon Nature's Ally IV (see text)
School: Conjuration Level: Rgr 4, Drd 4, Animal 4
Components:   V, S, DF   Casting Time:   1 full round  
Range:   Close (25 ft. + 5 ft./2 levels)   Target:     
Effect:   One or more creatures, no two of which can be more than 30 ft. apart   Area:     
Duration:   1 round/level (D)   Saving Throw:   None  
Spell Resistance:   No   XP Cost:     
Focus:      Material Components:     

As summon nature’s ally I, except that the character can summon one 4th-level creature, 1d3 3rd-level creatures of the same type, or 1d4+1 lower level creatures of the same type.

When the character uses a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

4th Level

  • Arrowhawk, Small
  • Assassin vine
  • Dire ape
  • Dire wolf
  • Giant eagle [chaotic good]
  • Giant owl [neutral good]
  • Grig (sprite) [without pipes, neutral good]
  • Lion (animal)
  • Phantom fungus
  • Tojanida, Small
  • Viper, Large (animal)
  • Xorn, Small

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002