The character's gestures and droning incantation cause
creatures nearby to stop and stare blankly at the character,
hypnotized. The character can use their rapt attention to make
the character's suggestions and requests seem more plausible.
Roll 2d4 to see how many total HD the character affects.
Creatures with fewer HD are affected before creatures with more
HD. Only creatures who can see or hear the character are
affected, but they do not need to understand the character to be
hypnotized.
If the character uses this spell in combat, the targets gain a
+2 bonus to their saving throws. If the spell affects only a
single creature not in combat at the time, the saving throw has a
penalty of 2. While hypnotized, a creatures Spot and
Listen checks suffer a 4 penalty. Any potential threat
(such as an armed party member moving behind the hypnotized
creature) allows the creature a second saving throw. Any obvious
threat, such as casting a spell, drawing a sword, or aiming an
arrow, automatically breaks the hypnotism, as does shaking or
slapping the creature. A hypnotized creatures ally may
shake it free of the spell as a standard action.
While the subject is hypnotized, the character can make a
suggestion or request (provided the character can communicate
with it). The suggestion must be brief and reasonable. An
affected creature reacts as though it were two steps more
friendly in attitude. Even once the spell ends, it retains its
new attitude toward the character, but only with respect to that
particular suggestion.
A creature who fails its saving throw does not remember that
the character enspelled it.
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