Description: | Any opponent attempting to strike or otherwise directly attack
the warded creature, even with a targeted spell, must attempt a
Will save. If the save succeeds, the opponent can attack normally
and is unaffected by that casting of the spell. If the save
fails, the opponent cant follow through with the attack,
that part of the attackers action is lost, and the attacker
cant directly attack the warded creature for the duration
of the spell. Those not attempting to attack the subject remain
unaffected. This spell does not prevent the warded creature from
being attacked or affected by area or effect spells (fireball,
summon monster IV, etc.). While protected by this spell, the
subject cannot attack without breaking the spell but may use
nonattack spells or otherwise act. This allows a warded cleric to
heal wounds, for example, or to bless, perform an augury, summon
creatures, cast a light spell in the area, and so on.
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