Description: | An immobile, blazing curtain of shimmering violet fire springs
into existence. One side of the wall, selected by the character,
sends forth waves of heat, dealing 2d4 points of fire damage to
creatures within 10 feet and 1d4 points of fire damage to those
past 10 feet but within 20 feet. The wall deals this damage when
it appears and each round that a creature enters or remains in
the area. In addition, the wall deals 2d6 points of fire damage
+1 point of fire damage per caster level (maximum +20) to any
creature passing through it. The wall deals double damage to
undead creatures.
If the character evokes the wall so that it appears where
creatures are, each creature takes damage as if passing through
the wall. Each such creature can avoid the wall by making a
successful Reflex save. (If the creature ends up on the hot side
of the wall, it takes 2d4 points of damage, as normal.)
If any 5-foot length of wall takes 20 points of cold damage or
more in 1 round, that length goes out. (Do not divide cold damage
by 4, as normal for objects.)
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