Animal Trance (Mind-Affecting, Sonic)
School: Enchantment Level: Brd 2, Drd 2
Components:   V, S   Casting Time:   1 action  
Range:   Close (25 ft. + 5 ft./2 levels)   Target:   Animals, beasts, or magical beasts of Intelligence 1 or 2  
Effect:      Area:     
Duration:   Concentration   Saving Throw:   Will negates (see text)  
Spell Resistance:   Yes   XP Cost:     
Focus:      Material Components:     

The character's swaying motions and music (or singing, or chanting) compel animals, beasts, and magical beasts to do nothing but watch the character. Only creatures with Intelligence scores of 1 or 2 can be affected by this spell. Roll 2d6 to determine the total number of HD that the character entrances. The closest targets are selected first until no more targets within range can be affected.

Animals trained to attack or guard, beasts, and magical beasts are allowed saving throws; animals not trained to attack or guard are not. An entranced creature can be struck (with a +2 bonus to the attack roll, as if it were stunned), but it then recovers from the compulsion and is no longer affected by the spell.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002