The character change the weather in the local area. It takes
10 minutes to cast the spell and an additional 10 minutes for the
effects to manifest. The current, natural weather conditions are
determined by the DM. The character can call forth weather
appropriate to the climate and season of the area the character
Season Possible Weather
Spring Tornado, thunderstorm, sleet storm, or hot weather
Summer Torrential rain, heat wave, or hailstorm
Autumn Hot or cold weather, fog, or sleet
Winter Frigid cold, blizzard, or thaw
The character control the general tendencies of the weather,
such as the direction and intensity of the wind. The character
cannot control specific applications of the weatherwhere
lightning strikes, for example, or the exact path of a tornado.
When the character selects a certain weather condition to occur,
the weather assumes that condition 10 minutes later (changing
gradually, not abruptly). The weather continues as the character
left it for the duration, or until the character uses a standard
action to designate a new kind of weather (which fully manifests
itself 10 minutes later). Contradictory conditions are not
possible simultaneouslyfog and strong wind, for example.
Control weather can do away with atmospheric phenomena
(naturally occurring or otherwise) as well as create them.
Druids casting this spell double the duration and affect a
circle with a three-mile radius.