Description: | Grasses, weeds, bushes, and even trees wrap, twist, and
entwine about creatures in the area or those who enter the area,
holding them fast. An entangled creature suffers a 2
penalty to attack rolls, suffers a 4 penalty to effective
Dexterity, and cant move. An entangled character who
attempts to cast a spell must make a Concentration check (DC 15)
or lose the spell. She can break free and move half her normal
speed by using a full-round action to make a Strength check or an
Escape Artist check (DC 20). A creature who succeeds at a Reflex
saving throw is not entangled but can still move at only half
speed through the area. Each round, the plants once again attempt
to entangle all creatures who have avoided or escaped
entanglement.
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