Meteor swarm is a very powerful and spectacular spell that is
similar to fireball in many aspects. When the character casts it,
either four large spheres (2-foot-diameter) or eight small
spheres (1-foot-diameter) spring from the character's
outstretched hand and streak in a straight line to the spot the
character selects. The meteor spheres leave a fiery trail of
sparks.
Any creature in the straight-line path of these spheres is
struck by each one and takes 24d6 points of fire damage (no
save).
If the spheres reach their destination, each bursts like a
fireball in a spread.
Each large sphere deals 6d6 points of fire damage. The four
spheres explode with their points of origin forming a diamond or
box pattern around the spells central point of origin,
which the character designates upon casting. Each large sphere
has a 15-foot-radius spread, and each blast is 20 feet apart
along the sides of the pattern, creating overlapping areas of the
spells effect and exposing the center to all four blasts.
The smaller spheres each have a 7 1/2-foot-radius spread, and
each deals 3d6 points of fire damage. They explode with their
points of origin forming a pattern around the spells
central point of origin (which the character designated upon
casting) of a box within a diamond or vice versa, with each of
the outer sides measuring 20 feet long. The center has four areas
of overlapping effect, and numerous peripheral areas have two or
three overlapping areas of the spells effect.
Creatures caught in a blast can attempt Reflex saves for half
damage. Creatures struck by multiple blasts save against each
blast separately.
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