Spells (3e)


IdNameLevelBlurb
1Acid FogSor/Wiz 6, Water 7Fog deals acid damage.
2AidClr 2, Good 2, Luck 2Aid. +1 attack, +1 against fear, 1d8 temporary hit points.
3Air WalkAir 4, Clr 4Subject treads on air as if solid (climb at 45-degree angle)
4AlarmBrd 1, Rgr 1, Sor/Wiz 1Wards an area for 2 hours/level.
5Alter SelfSor/Wiz 2As change self, plus more drastic changes.
6Analyze DweomerSor/Wiz 6Reveals magical aspects of subject.
7Animal FriendshipDrd 1, Rgr 1Gains permanent animal companions.
8Animal GrowthDrd 5, Sor/Wiz 5One animal/two levels doubles in size, HD.
9Animal MessengerClr 2, Drd 2, Rgr 2Sends a Tiny animal to a specific place.
10Animal ShapesAnimal 7, Drd 8One ally/level polymorphs into chosen animal.
11Animal TranceBrd 2, Drd 2Fascinates 2d6 HD of animals.
12Animate DeadClr 3, Death 3, Sor/Wiz 5Creates undead skeletons and zombies.
13Animate ObjectsChaos 6, Clr 6Objects attack your foes.
14Animate RopeSor/Wiz 1Makes a rope move at your command.
15Antilife ShellAnimal 6, Clr 6, Drd 610-ft. field hedges out living creatures.
16Antimagic FieldClr 8, Magic 6, Protection 6, Sor/Wiz 6Negates magic within 10 ft.
17AntipathyDrd 9, Sor/Wiz 8Object or location affected by spell repels certain creatures.
18Antiplant ShellDrd 4Keeps animated plants at bay.
19Arcane EyeSor/Wiz 4Invisible floating eye moves 30 ft./round.
20Arcane LockSor/Wiz 2Magically locks a portal or chest.
21Arcane MarkSor/Wiz 0Inscribes a personal rune (visible or invisible).
22Astral ProjectionClr 9, Sor/Wiz 9, Travel 9Projects you and companions into Astral Plane.
23AtonementClr 5, Drd 5Removes burden of misdeeds from subject.
24AuguryClr 2Learns whether an action will be good or bad.
25AwakenDrd 5Animal or tree gains human intellect.
26BaneClr 1Enemies suffer -1 attack, -1 on saves against fear.
27BanishmentClr 6, Sor/Wiz 7Banishes 2 HD/level extraplanar creatures.
28BarkskinDrd 2, Plant 2Grants +3 natural armor bonus (or higher).
29Bestow CurseBrd 3, Clr 3, Sor/Wiz 4-6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing each action.
30Bigby's Clenched FistSor/Wiz 8, Strength 8Large hand attacks your foes.
31Bigby's Crushing HandSor/Wiz 9, Strength 9As Bigby's interposing hand, but stronger.
32Bigby's Forceful HandSor/Wiz 6Hand pushes creatures away.
33Bigby's Grasping HandSor/Wiz 7, Strength 7Hand provides cover, pushes, or grapples.
34Bigby's Interposing HandSor/Wiz 5Hand provides 90% cover against one opponent.
35BindingSor/Wiz 8Array of techniques to imprison a creature.
36Blade BarrierClr 6, Good 6, War 6Blade Barrier. Blades encircling you deal 1d6 damage/level.
37BlasphemyClr 7, Evil 7Kills, paralyzes, weakens, or dazes nonevil subjects.
38BlessClr 1, Pal 1Allies gain +1 attack and +1 on saves against fear.
39Bless WaterClr 1, Pal 1Makes holy water.
40Bless WeaponPal 1Weapon gains +1 bonus.
41Blindness/DeafnessBrd 2, Clr 3, Sor/Wiz 2Makes subject blind or deaf.
42BlinkBrd 3, Sor/Wiz 3You randomly vanish and reappear for 1 round/level.
43BlurBrd 2, Sor/Wiz 2Attacks miss subject 20% of the time.
44Break EnchantmentBrd 4, Clr 5, Luck 5Break Enchantment. Frees subjects from enchantments, alterations, curses,and petrification.
45Bull's StrengthBrd 2, Clr 2, Sor/Wiz 2, Strength 2Subject gains 1d4+1 Str for 1 hr./level.
46Burning HandsFire 1, Sor/Wiz 11d4 fire damage/level (max: 5d4).
47Call LightningDrd 3Directs lightning bolts (1d10/level) during storms.
48Calm AnimalsAnimal 1, Drd 1Calms 2d4 +1/level HD of animals, beasts, and magical beasts.
49Calm EmotionsClr 2, Law 2Calms 1d6 creatures/level, negating emotion effects.
50Cat's GraceBrd 2, Sor/Wiz 2Subject gains 1d4+1 Dex for 1 hr./level.
51Cause FearBrd 1, Clr 1, Death 1, Sor/Wiz 1One creature flees for 1d4 rounds.
52Chain LightningAir 6, Sor/Wiz 61d6 damage/level; secondary bolts.
53Change SelfSor/Wiz 1, Trickery 1Changes your appearance.
54ChangestaffDrd 7, Plant 7Your staff becomes a treant on command.
55Chaos HammerChaos 4Damages and staggers lawful creatures.
56Charm MonsterBrd 3, Sor/Wiz 4Makes monster believe it is your ally.
57Charm PersonBrd 1, Sor/Wiz 1Makes one person your friend.
58Charm Person or AnimalDrd 2Makes one person or animal your friend.
59Chill MetalDrd 2Cold metal damages those who touch it.
60Chill TouchSor/Wiz 11 touch/level deals 1d6 damage and possibly 1 Str damage.
61Circle of DeathSor/Wiz 6Kills 1d4 HD/level.
62Circle of DoomClr 5, Destruction 5Deals 1d8 +1/level damage in all directions.
63Clairaudience/ClairvoyanceBrd 3, Knowledge 3, Sor/Wiz 3Hear or see at a distance for 1 min./level.
64Cloak of ChaosChaos 8, Clr 8+4 AC, +4 resistance, SR 25 against lawful spells.
65CloneSor/Wiz 8Duplicate awakens when original dies.
66CloudkillSor/Wiz 5Kills 3 HD or less; 4-6 HD save or die.
67Color SpraySor/Wiz 1Knocks unconscious, blinds, or stuns 1d6 weak creatures.
68CommandClr 1One subject obeys one-word command for 1 round.
69Command PlantsDrd 8, Plant 8Plants animate and vegetation entangles.
70CommuneClr 5Deity answers one yes-or-no question/level.
71Commune with NatureAnimal 5, Drd 5Learn about terrain for one mile/level.
72Comprehend LanguagesClr 1, Sor/Wiz 1Understands all spoken and written languages.
73Cone of ColdSor/Wiz 5, Water 61d6 cold damage/level.
74ConfusionBrd 3, Sor/Wiz 4, Trickery 4Makes subject behave oddly for 1 round/level.
75ConsecrateClr 2Fills area with positive energy, making undead weaker.
76Contact Other PlaneBrd 5, Sor/Wiz 5Ask question of extraplanar entity.
77ContagionClr 3, Destruction 3, Drd 3, Sor/Wiz 4Infects subject with chosen disease.
78ContingencySor/Wiz 6Sets trigger condition for another spell.
79Continual FlameClr 3, Sor/Wiz 2Makes a permanent, heatless torch.
80Control PlantsDrd 4, Plant 4, Rgr 3Talk to and control plants & fungi.
81Control UndeadSor/Wiz 7Undead don't attack you while under your command.
82Control WaterBrd 5, Clr 4, Sor/Wiz 6, Water 4Raises, lowers, or parts bodies of water.
83Control WeatherAir 7, Brd 6, Clr 7, Drd 7, Sor/Wiz 6Changes weather in local area.
84Control WindsAir 5, Drd 5Change wind direction and speed.
85Create Food and WaterClr 3Feeds three humans (or one horse)/level.
86Create Greater UndeadClr 8, Death 8Mummies, spectres, vampires, or ghosts.
87Create UndeadClr 6, Death 6, Evil 6Ghouls, shadows, ghasts, wights, or wraiths.
88Create WaterClr 0, Drd 0, Pal 1Creates 2 gallons/level of pure water.
89Creeping DoomAnimal 8, Drd 7Carpet of insects attacks at your command.
90Cure Critical WoundsBrd 4, Clr 4, Drd 5, Healing 4Cures 4d8 +1/level damage (max +20).
91Cure Light WoundsBrd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2Cures 1d8 +1/level damage (max +5).
92Cure Minor WoundsClr 0, Drd 0Cures 1 point of damage.
93Cure Moderate WoundsBrd 2, Clr 2, Drd 3, Pal 3, Healing 2Cures 2d8 +1/level (max +10).
94Cure Serious WoundsBrd 3, Clr 3, Drd 4, Pal 4, Rgr 4, Healing 3Cures 3d8 +1/level damage (max +15).
95Curse WaterClr 1Makes unholy water.
96Dancing LightsBrd 0, Sor/Wiz 0Figment torches or other lights.
97DarknessBrd 2, Clr 2, Sor/Wiz 220-ft. radius of supernatural darkness.
98DarkvisionSor/Wiz 2See 60 ft. in total darkness.
99DaylightBrd 2, Clr 3, Sor/Wiz 260-ft. radius of bright light.
100DazeBrd 0, Sor/Wiz 0Creature loses next action.
101Death KnellClr 2, Death 2Kill dying creature and gain 1d8 temp. hp, +2 Str, and +1 caster level
102Death WardClr 4, Death 4, Drd 5, Pal 4Grants immunity to death spells and effects.
103DeathwatchClr 1Sees how wounded subjects within 30 ft. are.
104Deeper DarknessClr 3Object sheds absolute darkness in 60-ft. radius.
105Delay PoisonBrd 2, Clr 2, Drd 2, Pal 2, Rgr 1Stops poison from harming subject for 1 hour/level.
106Delayed Blast FireballSor/Wiz 71d8 fire damage/level; you can delay blast for 5 rounds.
107DemandSor/Wiz 8As sending, plus you can send suggestion.
108DesecrateClr 2, Evil 2Fills area with negative energy, making undead stronger.
109DestructionClr 7, Death 7Kills subject and destroys remains.
110Detect Animals or PlantsDrd 1, Rgr 1Detects species of animals or plants.
111Detect ChaosClr 1, Rgr 2Reveals creatures, spells, or objects.
112Detect EvilClr 1, Rgr 2Reveals creatures, spells, or objects.
113Detect GoodClr 1, Rgr 2Reveals creatures, spells, or objects.
114Detect LawClr 1, Rgr 2Reveals creatures, spells, or objects.
115Detect MagicBrd 0, Clr 0, Drd 0, Sor/Wiz 0Detects spells and magic items within 60 ft.
116Detect PoisonClr 0, Drd 0, Pal 1, Sor/Wiz 0Detects poison in one creature or small object.
117Detect ScryingBrd 4, Sor/Wiz 4Alerts you of magical eavesdropping.
118Detect Secret DoorsBrd 1, Knowledge 1, Sor/Wiz 1Reveals hidden doors within 60 ft.
119Detect Snares and PitsDrd 1, Rgr 1Reveals natural or primitive traps.
120Detect ThoughtsBrd 2, Knowledge 2, Sor/Wiz 2Allows "listening" to surface thoughts.
121Detect UndeadClr 1, Pal 1, Sor/Wiz 1Reveals undead within 60 ft.
122DictumClr 7, Law 7Dictum. Kills, paralyzes, weakens, or dazes nonlawful subjects.
123Dimension DoorBrd 4, Sor/Wiz 4, Travel 4Teleports you and up to 500 lb.
124Dimensional AnchorClr 4 , Sor/Wiz 4Bars extradimensional movement.
125Diminish PlantsDrd 3, Rgr 3Reduces size or blights growth of normal plants.
126Discern LiesClr 4, Pal 3Reveals deliberate falsehoods.
127Discern LocationClr 8, Knowledge 8, Sor/Wiz 8Exact location of creature or object.
128DisintegrateDestruction 7, Sor/Wiz 6Makes one creature or object vanish.
129DismissalBrd 4, Clr 4, Sor/Wiz 5Forces a creature to return to native plane.
130Dispel ChaosClr 5, Law 5Dispel Chaos. +4 bonus against attacks by chaotic creatures.
131Dispel EvilClr 5, Good 5, Pal 4+4 bonus against attacks by evil creatures.
132Dispel GoodClr 5, Evil 5+4 bonus against attacks by good creatures.
133Dispel LawChaos 5, Clr 5+4 bonus against attacks by lawful creatures.
134Dispel MagicBrd 3, Clr 3, Drd 4, Magic 3, Pal 3, Sor/Wiz 3Cancels magical spells and effects.
135DisplacementBrd 3, Sor/Wiz 3Attacks miss subject 50%.
136Disrupt UndeadSor/Wiz 0Deals 1d6 damage to one undead.
137DivinationClr 4, Knowledge 4Provides useful advice on to specific proposed actions.
138Divine FavorClr 1, Pal 1You gain attack, damage bonus, +1/three levels.
139Divine PowerClr 4, War 4Divine Power. You gain attack bonus, 18 Str, and 1 hp/level.
140Dominate AnimalAnimal 3, Drd 3Subject animal obeys silent mental commands.
141Dominate MonsterSor/Wiz 9As dominate person, but any creature.
142Dominate PersonBrd 4, Sor/Wiz 5Controls humanoid telepathically.
143DoomClr 1One subject suffers -2 on attacks, damage, saves, and checks.
144Drawmij's Instant SummonsSor/Wiz 7Prepared object appears in your hand.
145DreamBrd 5, Sor/Wiz 5Sends message to anyone sleeping.
146EarthquakeClr 8, Destruction 8, Drd 9, Earth 7Intense tremor shakes 5-ft./level radius.
147Elemental SwarmAir 9, Drd 9, Earth 9, Fire 9, Water 9Summons 2d4 Large, 1d4 Huge elementals.
148EmotionBrd 3, Sor/Wiz 4Arouses strong emotion in subject.
149EnduranceClr 2, Sor/Wiz 2Gain 1d4+1 Con for 1 hr./level.
150Endure ElementsClr 1, Drd 1, Pal 1, Sor/Wiz 1, Strength 1, Sun 1Ignores 5 damage/round from one energy type.
151Energy DrainClr 9, Sor/Wiz 9Subject gains 2d4 negative levels.
152EnervationSor/Wiz 4Subject gains 1d4 negative levels.
153EnlargeSor/Wiz 1Object or creature grows +10%/level (max +50%).
154EntangleDrd 1, Plant 1, Rgr 1Plants entangle everyone in 40-ft.-radius circle.
155EnthrallBrd 2, Clr 2Captivates all within 100 ft. + 10 ft./level.
156Entropic ShieldClr 1, Luck 1Entropic Shield. Ranged attacks against you suffer 20% miss chance.
157EraseBrd 1, Sor/Wiz 1Mundane or magical writing vanishes.
158Ethereal JauntClr 5, Sor/Wiz 7You become ethereal for 1 round/level.
159EtherealnessClr 6, Sor/Wiz 8Travel to Ethereal Plane with companions.
160Evard's Black TentaclesSor/Wiz 41d4 +1/level tentacles grapple randomly within 15 ft.
161Expeditious RetreatBrd 1, Sor/Wiz 1, Travel 1Doubles your speed.
162Explosive RunesSor/Wiz 3Deals 6d6 damage when read.
163EyebiteBrd 6, Sor/Wiz 6Charm, fear, sicken or sleep one subject.
164FabricateSor/Wiz 5Transforms raw materials into finished items.
165Faerie FireDrd 1Outlines subjects with light, canceling blur, concealment, etc.
166False VisionBrd 5, Sor/Wiz 5, Trickery 5Fools scrying with an illusion.
167FearBrd 3, Sor/Wiz 4Subjects within cone flee for 1 round/level.
168Feather FallBrd 1, Sor/Wiz 1Objects or creatures fall slowly.
169FeeblemindSor/Wiz 5Subject's Int drops to 1.
170Find TrapsClr 2Notice traps as a rogue does.
171Find the PathClr 6, Drd 6, Knowledge 6, Travel 6Shows most direct way to a location.
172Finger of DeathDrd 8, Sor/Wiz 7Kills one subject.
173Fire SeedsDrd 6, Fire 6, Sun 6Acorns and berries become grenades and bombs.
174Fire ShieldFire 5, Sor/Wiz 4, Sun 4Creatures attacking you take fire damage; you're protected from heat or cold.
175Fire StormClr 8, Drd 7, Fire 7Deals 1d6 fire damage/level.
176Fire TrapDrd 2, Sor/Wiz 4Opened object deals 1d4 +1/level damage.
177FireballSor/Wiz 31d6 damage per level, 20-ft. radius.
178Flame ArrowSor/Wiz 3Shoots flaming projectiles (extra damage) or fiery bolts (4d6 damage).
179Flame BladeDrd 2Touch attack deals 1d8 +1/two levels damage.
180Flame StrikeClr 5, Drd 4, Sun 5, War 5Smites foes with divine fire (1d6/level).
181Flaming SphereDrd 2, Sor/Wiz 2Rolling ball of fire, 2d6 damage, lasts 1 round/level.
182FlareBrd 0, Drd 0, Sor/Wiz 0Dazzles one creature (-1 attack).
183Flesh to StoneSor/Wiz 6Turns subject creature into statue.
184FlySor/Wiz 3, Travel 3Subject flies at speed of 90.
185Fog CloudSor/Wiz 2, Water 2Fog obscures vision.
186ForbiddanceClr 6Denies area to creatures of another alignment.
187ForcecageSor/Wiz 7Cube of force imprisons all inside.
188ForesightDrd 9, Knowledge 9, Sor/Wiz 9"Sixth sense" warns of impending danger.
189FreedomSor/Wiz 9Releases creature suffering imprisonment.
190Freedom of MovementClr 4, Drd 4, Luck 4, Pal 4, Rgr 4Subject moves normally despite impediments.
191Gaseous FormAir 3, Brd 3, Sor/Wiz 3Subject becomes insubstantial and can fly slowly.
192GateClr 9, Sor/Wiz 9Connects two planes for travel or summoning.
193Geas/QuestBrd 6, Clr 6, Sor/Wiz 6As lesser geas, plus it affects any creature.
194Gentle ReposeClr 2, Sor/Wiz 3Preserves one corpse.
195Ghost SoundBrd 0, Sor/Wiz 0Figment sounds.
196Ghoul TouchSor/Wiz 2Paralyzes one subject, who exudes stench (-2 penalty) nearby.
197Giant VerminClr 4, Drd 4Turns insects into giant vermin.
198GlitterdustBrd 2, Sor/Wiz 2Blinds creatures, outlines invisible creatures.
199Globe of InvulnerabilitySor/Wiz 6As minor globe, plus 4th level.
200Glyph of WardingClr 3Inscription harms those who pass it.
201GoodberryDrd 12d4 berries each cure 1 hp (max 8 hp/24 hours).
202GreaseBrd 1, Sor/Wiz 1Makes 10-ft. square or one object slippery.
203Greater CommandClr 5As command, but affects one subject/level.
204Greater DispellingBrd 5, Clr 6, Drd 6, Sor/Wiz 6As dispel magic, but +20 on check.
205Greater Glyph of WardingClr 6As glyph of warding, but up to 10d8 damage or 6th level spell.
206Greater Magic FangDrd 3, Rgr 3One natural weapon of subject creature gets +1 bonus to attack and damage per three caster levels (max +5).
207Greater Magic WeaponBrd 3, Clr 4, Pal 3, Sor/Wiz 3+1/three levels (max +5).
208Greater Planar AllyClr 8As lesser planar ally, but up to 24 HD.
209Greater Planar BindingSor/Wiz 8As lesser planar binding, but up to 24 HD.
210Greater RestorationClr 7As restoration, plus restores all levels and ability scores
211Greater ScryingBrd 6, Clr 7, Drd 7, Sor/Wiz 7As scrying, but faster and longer.
212Greater Shadow ConjurationSor/Wiz 5As shadow conjuration, but up to 4th level and 40% real.
213Greater Shadow EvocationSor/Wiz 6As shadow evocation, but up to 5th level.
214GuidanceClr 0, Drd 0+1 on one roll, throw, or check.
215Gust of WindBrd 3, Sor/Wiz 3Blows away or knocks down smaller creatures.
216HallowClr 5, Drd 5Designates location as holy.
217Hallucinatory TerrainBrd 4, Sor/Wiz 4Makes one type of terrain appear like another (field into forest, etc.).
218Halt UndeadSor/Wiz 3Immobilizes undead for 1 round/level.
219HarmClr 6, Destruction 6, Drd 7Subject loses all but 1d4 hp.
220HasteBrd 3, Sor/Wiz 3Extra partial action and +4 AC.
221HealClr 6, Drd 7, Healing 6Cures all damage, diseases, and mental conditions.
222Heal MountPal 3As heal on warhorse or other mount.
223Healing CircleBrd 5, Clr 5, Drd 6, Healing 5Cures 1d8 +1/level damage in all directions.
224Heat MetalDrd 2, Sun 2Hot metal damages those who touch it.
225Helping HandClr 3Ghostly hand leads subject to you.
226Heroes' FeastClr 6Food for one creature/level cures and blesses.
227Hold AnimalAnimal 2, Drd 2, Rgr 2Holds one animal helpless; 1 round/level.
228Hold MonsterBrd 4, Law 6, Sor/Wiz 5As hold person, but any creature.
229Hold PersonBrd 2, Clr 2, Sor/Wiz 3Holds one person helpless; 1 round/level.
230Hold PortalSor/Wiz 1Holds door shut.
231Holy AuraClr 8, Good 8, Luck 8Holy Aura. +4 AC, +4 resistance, and SR 25 against evil spells.
232Holy SmiteGood 4Damages and blinds evil creatures.
233Holy SwordPal 4Weapon becomes +5, does double damage against evil.
234Holy WordClr 7, Good 7Kills, paralyzes, weakens, or dazes nongood subjects.
235Horrid WiltingSor/Wiz 8, Water 8Deals 1d8 damage/level within 30 ft.
236Hypnotic PatternBrd 2, Sor/Wiz 2Fascinates 2d4+1 HD/level of creatures.
237HypnotismBrd 1, Sor/Wiz 1Fascinates 2d4 HD of creatures.
238Ice StormDrd 5, Sor/Wiz 4, Water 5Hail deals 5d6 damage in cylinder 40 ft. across.
239IdentifyBrd 1, Magic 2, Sor/Wiz 1Determines single feature of magic item.
240Illusory ScriptBrd 3, Sor/Wiz 3Only intended reader can decipher.
241Illusory WallSor/Wiz 4Wall, floor, or ceiling looks real, but anything can pass through.
242Imbue with Spell AbilityClr 4, Magic 4Imbue with Spell Ability. Transfer spells to subject.
243ImplosionClr 9, Destruction 9Kills one creature/round.
244ImprisonmentSor/Wiz 9Entombs subject beneath the earth.
245Improved InvisibilityBrd 4, Sor/Wiz 4As invisibility, but subject can attack and stay invisible.
246Incendiary CloudFire 8, Sor/Wiz 8Cloud deals 4d6 fire damage/round.
247Inflict Critical WoundsClr 4, Destruction 4Touch attack, 4d8 +1/level damage (max +20).
248Inflict Light WoundsClr 1, Destruction 1Touch attack, 1d8 +1/level damage (max +5).
249Inflict Minor WoundsClr 0Touch attack, 1 point of damage.
250Inflict Moderate WoundsClr 2Touch attack, 2d8 +1/level damage (max +10).
251Inflict Serious WoundsClr 3Touch attack, 3d8 +1/level damage (max +15).
252InsanitySor/Wiz 7Subject suffers continuous confusion.
253Insect PlagueClr 5, Drd 5Insect horde limits vision, inflicts damage, and weak creatures flee.
254InvisibilityBrd 2, Sor/Wiz 2, Trickery 2Subject is invisible for 10 min./level or until it attacks.
255Invisibility PurgeClr 3Dispels invisibility within 5 ft./level.
256Invisibility SphereBrd 3, Sor/Wiz 3Makes everyone within 10 ft. invisible.
257Invisibility to AnimalsDrd 1Animals can't perceive one subject/level.
258Invisibility to UndeadClr 1Undead can't perceive one subject/level.
259Iron BodyEarth 8, Sor/Wiz 8Your body becomes living iron.
260IronwoodDrd 6Magical wood is strong as steel.
261JumpSor/Wiz 1Subject gets +30 on Jump checks.
262Keen EdgeBrd 3, Sor/Wiz 3Doubles normal weapon's threat range.
263KnockSor/Wiz 2Opens locked or magically sealed door.
264Know DirectionDrd 0You discern north.
265Legend LoreBrd 4, Knowledge 7, Sor/Wiz 6Learn tales about a person, place, or thing.
266Leomund's Secret ChestSor/Wiz 5Hides expensive chest on Ethereal Plane; you retrieve it at will.
267Leomund's Secure ShelterBrd 4, Sor/Wiz 4Creates sturdy cottage.
268Leomund's Tiny HutBrd 3, Sor/Wiz 3Creates shelter for 10 creatures.
269Leomund's TrapSor/Wiz 2Makes item seem trapped.
270Lesser GeasBrd 3, Sor/Wiz 4Commands subject of 7 HD or less.
271Lesser Planar AllyClr 4Exchange services with an 8 HD outsider.
272Lesser Planar BindingSor/Wiz 5Traps outsider until it performs a task.
273Lesser RestorationClr 2, Drd 2Dispels magic ability penalty or repairs 1d4 ability damage.
274LevitateBrd 2, Sor/Wiz 2Subject moves up and down at your direction.
275LightBrd 0, Clr 0, Drd 0, Sor/Wiz 0Object shines like a torch.
276Lightning BoltSor/Wiz 3Electricity deals 1d6 damage/level.
277Limited WishSor/Wiz 7Alters reality-within spell limits.
278LiveoakDrd 6Oak becomes treant guardian.
279Locate CreatureBrd 4, Sor/Wiz 4Indicates direction to familiar creature.
280Locate ObjectBrd 2, Clr 3, Sor/Wiz 2, Travel 2Senses direction toward object (specific or type).
281Mage ArmorBrd 1, Sor/Wiz 1Gives subject +4 armor bonus.
282Mage HandBrd 0, Sor/Wiz 05-pound telekinesis.
283Magic Circle against ChaosBrd 3, Clr 3, Law 3, Sor/Wiz 3As protection spells, but 10-ft. radius and 10 min./level.
284Magic Circle against EvilBrd 3, Clr 3, Good 3, Pal 3, Sor/Wiz 3As protection spells, but 10-ft. radius and 10 min./level.
285Magic Circle against GoodBrd 3, Clr 3, Evil 3, Sor/Wiz 3As protection spells, but 10-ft. radius and 10 min./level.
286Magic Circle against LawBrd 3, Chaos 3, Clr 3, Sor/Wiz 3As protection spells, but 10-ft. radius and 10 min./level.
287Magic FangDrd 1, Rgr 1One natural weapon of subject creature gets +1 bonus to attack and damage.
288Magic JarSor/Wiz 5Enables possession of another creature.
289Magic MissileSor/Wiz 11d4+1 damage; +1 missile/two levels above 1st (max +5).
290Magic MouthBrd 2, Sor/Wiz 2Speaks once when triggered.
291Magic StoneClr 1, Earth 1Three stones become +1 projectiles, 1d6+1 damage.
292Magic VestmentClr 3, Strength 3, War 3Magic Vestment. Armor or shield gains +1 enhancement/three levels.
293Magic WeaponBrd 1, Clr 1, Pal 1, Sor/Wiz 1, War 1Weapon gains +1 bonus.
294Major CreationSor/Wiz 5As minor creation, plus stone and metal.
295Major ImageBrd 3, Sor/Wiz 3As silent image, plus sound, smell and thermal effects.
296Make WholeClr 2Repairs an object.
297Mark of JusticeClr 5Designates action that will trigger curse on subject.
298Mass CharmSor/Wiz 8As charm monster, but all within 30 ft.
299Mass HasteBrd 6, Sor/Wiz 6As haste, affects one/level subjects.
300Mass HealClr 8, Drd 9, Healing 8As heal, but with several subjects.
301Mass InvisibilitySor/Wiz 7As invisibility, but affects all in range.
302Mass SuggestionBrd 6, Sor/Wiz 6As suggestion, plus one/level subjects.
303MazeSor/Wiz 8Traps subject in extradimensional maze.
304Meld into StoneClr 3, Drd 3You and your gear merge with stone.
305Melf's Acid ArrowSor/Wiz 2Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels.
306MendingBrd 0, Clr 0, Drd 0, Sor/Wiz 0Makes minor repairs on an object.
307MessageBrd 1, Sor/Wiz 1Whispered conversation at distance.
308Meteor SwarmSor/Wiz 9Deals 24d6 fire damage, plus bursts.
309Mind BlankProtection 8, Sor/Wiz 8Subject is immune to mental/emotional magic and scrying.
310Mind FogBrd 5, Sor/Wiz 5Subjects in fog get -10 Wis, Will checks.
311Minor CreationSor/Wiz 4Creates one cloth or wood object.
312Minor Globe of InvulnerabilitySor/Wiz 4Stops 1st- through 3rd-level spell effects.
313Minor ImageBrd 2, Sor/Wiz 2As silent image, plus some sound.
314MiracleClr 9, Luck 9Miracle. Requests a deity's intercession.
315Mirage ArcanaBrd 5, Sor/Wiz 5As hallucinatory terrain, plus structures.
316Mirror ImageBrd 2, Sor/Wiz 2Creates decoy duplicates of you (1d4 +1/three levels, max 8).
317MisdirectionBrd 2, Sor/Wiz 2Misleads divinations for one creature or object.
318MisleadBrd 5, Luck 6, Sor/Wiz 6, Trickery 6Turns you invisible and creates illusory double.
319Modify MemoryBrd 4Changes 5 minutes of subject's memories.
320Mordenkainen's DisjunctionMagic 9, Sor/Wiz 9Dispels magic, disenchants magic items.
321Mordenkainen's Faithful HoundSor/Wiz 5Phantom dog can guard, attack.
322Mordenkainen's LucubrationWiz 6Recalls spell of 5th level or less. Wizard Only.
323Mordenkainen's Magnificent MansionSor/Wiz 7Door leads to extradimensional mansion.
324Mordenkainen's SwordSor/Wiz 7Floating magic blade strikes opponents.
325MountSor/Wiz 1Summons riding horse for 2 hr./level.
326Move EarthSor/Wiz 6Digs trenches and build hills.
327Negative Energy ProtectionClr 3Subject resists level and ability drains.
328Neutralize PoisonBrd 4, Clr 4, Drd 3, Pal 4, Rgr 3Detoxifies venom in or on subject.
329NightmareBrd 5, Sor/Wiz 5Sends vision dealing 1d10 damage, fatigue.
330NondetectionRgr 4, Sor/Wiz 3, Trickery 3Hides subject from divination, scrying.
331Nystul's Magic AuraSor/Wiz 1Grants object false magic aura.
332Nystul's Undetectable AuraMagic 1, Sor/Wiz 1Masks magic item's aura.
333Obscure ObjectBrd 2, Clr 3, Sor/Wiz 2Masks object against divination.
334Obscuring MistAir 1, Clr 1, Drd 1, Sor/Wiz 1,Water 1Fog surrounds you.
335Open/CloseBrd 0, Sor/Wiz 0Opens or closes small or light things.
336Order's WrathLaw 4Order's Wrath. Damages and dazes chaotic creatures.
337Otiluke's Freezing SphereSor/Wiz 6Freezes water or deals cold damage.
338Otiluke's Resilient SphereSor/Wiz 4Force globe protects but traps one subject.
339Otiluke's Telekinetic SphereSor/Wiz 8As Otiluke's resilient sphere, but you move sphere telekinetically.
340Otto's Irresistible DanceSor/Wiz 8Forces subject to dance.
341Pass without TraceDrd 1, Rgr 1One subject/level leaves no tracks.
342PasswallSor/Wiz 5Breaches walls 1 ft. thick/level.
343PermanencySor/Wiz 5Makes certain spells permanent; costs XP.
344Permanent ImageBrd 6, Sor/Wiz 6Includes sight, sound, and smell.
345Persistent ImageBrd 5, Sor/Wiz 5As major image, but no concentration required.
346Phantasmal KillerSor/Wiz 4Fearsome illusion kills subject or deals 3d6 damage.
347Phantom SteedBrd 3, Sor/Wiz 3Magical horse appears for 1 hour/level.
348Phase DoorSor/Wiz 7, Travel 8Invisible passage through wood or stone.
349Planar AllyClr 6As lesser planar ally, but up to 16 HD.
350Planar BindingSor/Wiz 6As lesser planar binding, but up to 16 HD.
351Plane ShiftBrd 6, Clr 5, Sor/Wiz 7Up to eight subjects travel to another plane.
352Plant GrowthDrd 3, Plant 3, Rgr 3Grows vegetation, improves crops.
353PoisonClr 4, Drd 3Touch deals 1d10 Con damage, repeats in 1 min.
354Polymorph Any ObjectSor/Wiz 8, Trickery 8Changes any subject into anything else.
355Polymorph OtherSor/Wiz 4Gives one subject a new form.
356Polymorph SelfRgr 4, Sor/Wiz 4You assume a new form.
357Power Word, BlindSor/Wiz 8, War 8Blinds 200 hp worth of creatures.
358Power Word, KillSor/Wiz 9, War 9Kills one tough subject or many weak ones.
359Power Word, StunSor/Wiz 7, War 7Stuns creature with up to 150 hp.
360PrayerClr 3, Pal 3Allies gain +1 on most rolls, enemies suffer -1.
361PrestidigitationBrd 0, Sor/Wiz 0Performs minor tricks.
362Prismatic SphereProtection 9, Sor/Wiz 9, Sun 9As prismatic wall, but surrounds on all sides.
363Prismatic SpraySor/Wiz 7Rays hit subjects with variety of effects.
364Prismatic WallSor/Wiz 8Wall's colors have array of effects.
365Produce FlameDrd 2, Fire 21d4 +1/two levels damage, touch or thrown.
366Programmed ImageBrd 6, Sor/Wiz 6As major image, plus triggered by event.
367Project ImageBrd 6, Sor/Wiz 6Illusory double can talk and cast spells.
368Protection from ArrowsSor/Wiz 2Subject immune to most ranged attacks.
369Protection from ChaosBrd 1, Clr 1, Law 1, Sor/Wiz 1+2 AC and saves, counter mind control, hedge out elementals and outsiders.
370Protection from ElementsClr 3, Drd 3, Luck 3, Protection 3, Rgr 2, Sor/Wiz 3Absorb 12 damage/level from one kind of energy.
371Protection from EvilBrd 1, Clr 1, Good 1, Pal 1,Sor/Wiz 1+2 AC and saves, counter mind control, hedge out elementals and outsiders.
372Protection from GoodBrd 1, Clr 1, Evil 1, Sor/Wiz 1+2 AC and saves, counter mind control, hedge out elementals and outsiders.
373Protection from LawBrd 1, Chaos 1, Clr 1, Sor/Wiz 1+2 AC and saves, counter mind control, hedge out elementals and outsiders.
374Protection from SpellsMagic 8, Sor/Wiz 8Confers +8 resistance bonus.
375Prying EyesSor/Wiz 51d4 floating eyes +1/level scout for you.
376Purify Food and DrinkClr 0, Drd 0Purifies 1 cu. ft./level of food or water.
377PyrotechnicsBrd 2, Sor/Wiz 2Turns fire into blinding light or choking smoke.
378QuenchDrd 4Extinguishes nonmagical fires or one magic item.
379Rainbow PatternBrd 4, Sor/Wiz 4Lights prevent 24 HD of creatures from attacking or moving away.
380Raise DeadClr 5Restores life to subject who died up to 1 day/level ago.
381Random ActionClr 1One creature acts randomly for one round.
382Rary's Mnemonic EnhancerWiz 4Prepares extra spells or retains one just cast.
383Rary's Telepathic BondSor/Wiz 5Link lets allies communicate.
384Ray of EnfeeblementSor/Wiz 1Ray reduces Str by 1d6 points +1 point/two levels.
385Ray of FrostSor/Wiz 0Ray deals 1d3 cold damage.
386Read MagicBrd 0, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0Read scrolls and spellbooks.
387ReduceSor/Wiz 1Object or creature shrinks 10%/level (max 50%).
388RefugeClr 7, Sor/Wiz 9Alters item to transport its possessor to you.
389RegenerateClr 7, Healing 7Subject's severed limbs grow back.
390ReincarnateDrd 4Brings dead subject back in a random body.
391Remove Blindness/DeafnessClr 3, Pal 3Cures normal or magical conditions.
392Remove CurseBrd 3, Clr 3, Sor/Wiz 4Frees object or person from curse.
393Remove DiseaseBrd 3, Clr 3, Drd 3, Rgr 3Cures all diseases affecting subject.
394Remove FearClr 1+4 on saves against fear for one subject +1/four levels.
395Remove ParalysisClr 2, Pal 2Frees one or more creatures from paralysis, hold or slow.
396Repel Metal or StoneDrd 8Pushes away metal and stone.
397Repel VerminAnimal 4, Clr 4, Drd 4Insects stay 10 ft. away.
398Repel WoodDrd 6, Plant 6Pushes away wooden objects.
399RepulsionBrd 6, Clr 7, Protection 7, Sor/Wiz 6Creatures can't approach you.
400Resist ElementsClr 2, Drd 2, Fire 3, Pal 2, Rgr 1, Sor/Wiz 2Ignores 12 damage/round from one energy type.
401ResistanceBrd 0, Clr 0, Drd 0, Pal 1, Sor/Wiz 0Subject gains +1 on saving throws.
402RestorationClr 4Restores level and ability score drains.
403ResurrectionClr 7Fully restore dead subject.
404Reverse GravityDrd 8, Sor/Wiz 7Objects and creatures fall upward.
405Righteous MightClr 5, Strength 5Righteous Might. Your size increases, and you gain +4 Str.
406Rope TrickSor/Wiz 2Up to eight creatures hide in extradimensional space.
407Rusting GraspDrd 4Your touch corrodes iron and alloys.
408SanctuaryClr 1, Protection 1Sanctuary. Opponents can't attack you, and you can't attack.
409ScareBrd 2, Sor/Wiz 2Panics creatures up to 5 HD (15-ft. radius).
410ScreenSor/Wiz 8, Trickery 7Illusion hides area from vision, scrying.
411ScryingBrd 3, Clr 5, Drd 4, Sor/Wiz 4Spies on subject from a distance.
412Sculpt SoundBrd 3Creates new sounds or changes existing ones.
413Searing LightClr 3, Sun 3Searing Light. Ray deals 1d8/two levels, more against undead.
414Secret PageSor/Wiz 3Changes one page to hide its real content.
415See InvisibilityBrd 2, Sor/Wiz 2Reveals invisible creatures or objects.
416SeemingSor/Wiz 5Changes appearance of one person/two levels.
417SendingClr 4, Sor/Wiz 5Delivers short message anywhere, instantly.
418Sepia Snake SigilBrd 3, Sor/Wiz 3Creates text symbol that immobilizes reader.
419SequesterSor/Wiz 7Subject is invisible to sight and scrying.
420ShadesSor/Wiz 6As shadow conjuration, but up to 5th level and 60% real.
421Shadow ConjurationSor/Wiz 4Mimics conjuring below 4th level.
422Shadow EvocationSor/Wiz 5Mimics evocation less than 5th level.
423Shadow WalkSor/Wiz 7Step into shadow to travel rapidly.
424ShamblerDrd 9, Plant 9Summons 1d4+2 shambling mounds to fight for you.
425ShapechangeAnimal 9, Drd 9, Sor/Wiz 9Transforms you into any creature, and change forms once per round.
426ShatterBrd 2, Chaos 2, Clr 2, Destruction 2, Sor/Wiz 2Sonic vibration damages objects or crystalline creatures.
427ShieldSor/Wiz 1Invisible disc gives cover and blocks magic missiles.
428Shield OtherClr 2, Pal 2, Protection 2You take half of subject's damage.
429Shield of FaithClr 1Aura grants +2 or higher deflection bonus.
430Shield of LawClr 8, Law 8Shield of Law. +4 AC, +4 resistance, and SR 25 against chaotic spells.
431ShillelaghDrd 1Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 minute/level.
432Shocking GraspSor/Wiz 1Touch delivers 1d8 +1/level electricity.
433ShoutBrd 4, Sor/Wiz 4Deafens all within cone and deals 2d6 damage.
434Shrink ItemSor/Wiz 3Object shrinks to one-twelfth size.
435SilenceBrd 2, Clr 2Negates sound in 15-ft. radius.
436Silent ImageBrd 1, Sor/Wiz 1Creates minor illusion of your design.
437SimulacrumSor/Wiz 7Creates partially real double of a creature.
438Slay LivingClr 5, Death 5Touch attack kills subject.
439SleepBrd 1, Rgr 2, Sor/Wiz 1Put 2d4 HD of creatures into comatose slumber.
440Sleet StormDrd 4, Sor/Wiz 3Hampers vision and movement.
441SlowBrd 3, Sor/Wiz 3One subject/level takes only partial actions, -2 AC, -2 melee rolls.
442SnareRgr 2, Drd 3Creates a magical booby trap.
443Soften Earth and StoneDrd 2, Earth 2Turns stone to clay or dirt to sand or mud.
444Solid FogSor/Wiz 4Blocks vision and slows movement.
445Soul BindClr 9, Sor/Wiz 9Traps newly dead soul to prevent resurrection.
446Sound BurstBrd 2, Clr 2Deals 1d8 sonic damage to subjects; may stun them.
447Speak with AnimalsClr 2, Drd 2, Rgr 1You can communicate with natural animals.
448Speak with DeadClr 3Corpse answers one question/two levels.
449Speak with PlantsClr 3, Drd 3, Rgr 2You can talk to normal plants and plant creatures.
450Spectral HandSor/Wiz 2Creates disembodied glowing hand to deliver touch attacks.
451Spell ImmunityClr 4, Protection 4, Strength 4Spell Immunity. Subject is immune to one spell/four levels.
452Spell ResistanceClr 5, Magic 5, Protection 5Spell Resistance. Subject gains +12 +1/level SR.
453Spell TurningLuck 7, Magic 7, Sor/Wiz 7Reflect 1d4+6 spell levels back at caster.
454SpellstaffDrd 6Stores one spell in wooden quarterstaff.
455Spider ClimbSor/Wiz 1Grants ability to walk on walls and ceilings.
456Spike GrowthDrd 3Creatures in area take 1d4 damage, may be slowed.
457Spike StonesDrd 4, Earth 4Creatures in area take 1d8 damage, may be slowed.
458Spiritual WeaponClr 2, War 2Spiritual Weapon. Magical weapon attacks on its own..
459StatueSor/Wiz 7Subject can become a statue at will.
460StatusClr 4Monitors condition, position of allies.
461Stinking CloudSor/Wiz 3Nauseating vapors, 1 round/level.
462Stone ShapeClr 3, Drd 3, Earth 3, Sor/Wiz 5Sculpts stone into any form.
463Stone TellDrd 6Talk to natural or worked stone.
464Stone to FleshSor/Wiz 6Restores petrified creature.
465StoneskinEarth 6, Sor/Wiz 4, Strength 6Stops blows, cuts, stabs, and slashes.
466Storm of VengeanceClr 9Storm rains acid, lightning, and hail.
467SuggestionBrd 2, Sor/Wiz 3Compels subject to follow stated course of action.
468Summon Monster IBrd 1, Clr 1, Sor/Wiz 1Calls outsider to fight for you.
469Summon Monster IIBrd 2, Clr 2, Sor/Wiz 2Calls outsider to fight for you.
470Summon Monster IIIBrd 3, Clr 3, Sor/Wiz 3Calls outsider to fight for you.
471Summon Monster IVBrd 4, Clr 4, Sor/Wiz 4Calls outsider to fight for you.
472Summon Monster IXChaos 9, Clr 9, Evil 9, Good 9, Law 9, Sor/Wiz 9Calls outsider to fight for you.
473Summon Monster VBrd 5, Clr 5, Sor/Wiz 5Calls outsider to fight for you.
474Summon Monster VIBrd 6, Clr 6, Sor/Wiz 6Calls outsider to fight for you.
475Summon Monster VIIClr 7, Sor/Wiz 7Calls outsider to fight for you.
476Summon Monster VIIIClr 8, Sor/Wiz 8Calls outsider to fight for you.
477Summon Nature's Ally IDrd 1, Rgr 1Calls animal to fight for you.
478Summon Nature's Ally IIDrd 2, Rgr 2Calls animal to fight for you.
479Summon Nature's Ally IIIDrd 3, Rgr 3Calls animal to fight for you.
480Summon Nature's Ally IVDrd 4, Rgr 4Calls animal to fight for you.
481Summon Nature's Ally IXDrd 9Calls creature to fight.
482Summon Nature's Ally VDrd 5Calls creature to fight.
483Summon Nature's Ally VIDrd 6Calls creature to fight.
484Summon Nature's Ally VIIDrd 7Calls creature to fight.
485Summon Nature's Ally VIIIDrd 8Calls creature to fight.
486Summon SwarmBrd 2, Drd 2, Sor/Wiz 2Summons swarm of small crawling or flying creatures.
487SunbeamDrd 7, Sun 7Beam blinds and deals 3d6 damage.
488SunburstDrd 8, Sor/Wiz 8, Sun 8Blinds all within 10 ft., deals 3d6 damage.
489SymbolClr 8, Sor/Wiz 8Triggered runes have array of effects.
490SympathyDrd 9, Sor/Wiz 8Object or location attracts certain creatures.
491Tasha's Hideous LaughterBrd 2, Sor/Wiz 2Subject loses actions for 1d3 rounds.
492TelekinesisSor/Wiz 5Lifts or moves 25 lb./level at long range.
493TeleportSor/Wiz 5, Travel 5Instantly transports you anywhere.
494Teleport without ErrorSor/Wiz 7, Travel 7As teleport, but no off-target arrival.
495Teleportation CircleSor/Wiz 9Circle teleports any creature inside to designated spot.
496Temporal StasisSor/Wiz 9Puts subject into suspended animation.
497Tenser's Floating DiskSor/Wiz 13-ft.-diameter horizontal disk that holds 100 lb./level.
498Tenser's TransformationSor/Wiz 6You gain combat bonuses.
499Time StopSor/Wiz 9, Trickery 9You act freely for 1d4+1 rounds.
500TonguesBrd 2, Clr 4, Sor/Wiz 3Speak any language.
501Transmute Metal to WoodDrd 7Metal within 40 ft. becomes wood.
502Transmute Mud to RockDrd 5, Sor/Wiz 5Transforms two 10-ft. cubes/level.
503Transmute Rock to MudDrd 5, Sor/Wiz 5Transforms two 10-ft. cubes/level.
504Transport via PlantsDrd 6Move instantly from one plant to another of the same species.
505Trap the SoulSor/Wiz 8Imprisons subject within gem.
506Tree ShapeDrd 2, Rgr 3You look exactly like a tree for 1 hour/level.
507Tree StrideDrd 5, Rgr 4Step from one tree to another far away.
508True ResurrectionClr 9, Healing 9As resurrection, plus remains aren't needed.
509True SeeingClr 5, Drd 7, Knowledge 5, Sor/Wiz 6See all things as they really are.
510True StrikeSor/Wiz 1Adds +20 bonus to your next attack roll.
511Undetectable AlignmentBrd 2, Clr 2, Pal 2Conceals alignment for 24 hours.
512UnhallowClr 5, Drd 5Designates location as unholy.
513Unholy AuraClr 8, Evil 8+4 AC, +4 resistance, SR 25 against good spells.
514Unholy BlightEvil 4Damages and sickens good creatures.
515Unseen ServantBrd 1, Sor/Wiz 1Creates invisible force that obeys your commands.
516Vampiric TouchSor/Wiz 3Touch deals 1d6/two caster levels; caster gains damage as hp.
517VanishSor/Wiz 7As teleport, but affects a touched object.
518VeilBrd 6, Sor/Wiz 6Changes appearance of group of creatures.
519VentriloquismBrd 1, Sor/Wiz 1Throws voice for 1 min./level.
520VirtueClr 0, Drd 0, Pal 1Subject gains 1 temporary hp.
521VisionSor/Wiz 7As legend lore, but quicker and strenuous.
522Wail of the BansheeDeath 9, Sor/Wiz 9Kills one creature/level.
523Wall of FireDrd 5, Fire 4, Sor/Wiz 4Deals 2d4 fire damage out to 10 ft. and 1d4 out to
524Wall of ForceSor/Wiz 5Wall is immune to damage.
525Wall of IceSor/Wiz 4Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
526Wall of IronSor/Wiz 530 hp/four levels; can topple onto foes.
527Wall of StoneClr 5, Drd 6, Earth 5, Sor/Wiz 520 hp/four levels; can be shaped.
528Wall of ThornsDrd 5, Plant 5Thorns damage anyone who tries to pass.
529Warp WoodDrd 2Bends wood (shaft, handle, door, plank).
530Water BreathingClr 3, Drd 3, Sor/Wiz 3, Water 3Subjects can breathe underwater.
531Water WalkClr 3, Rgr 3Subject treads on water as if solid.
532WebSor/Wiz 2Fills 10-ft. cube/level with sticky spider webs.
533WeirdSor/Wiz 9As phantasmal killer, but affects all within 30 ft.
534WhirlwindAir 8, Drd 8Cyclone inflicts damage and can pick up creatures.
535Whispering WindBrd 2, Sor/Wiz 2Sends a short message one mile/level.
536Wind WalkClr 6, Drd 7You and your allies turn vaporous and travel fast.
537Wind WallAir 2, Brd 3, Clr 3, Rgr 4, Sor/Wiz 3Deflects arrows, smaller creatures, and gases.
538WishSor/Wiz 9As limited wish, but with fewer limits.
539Wood ShapeDrd 2Rearranges wooden objects to suit you.
540Word of ChaosChaos 7, Clr 7Kills, confuses, stuns, or deafens nonchaotic subjects.
541Word of RecallClr 6, Drd 8Teleports you back to designated place.
542Zone of TruthClr 2Subjects within range cannot lie.
543Guards and WardsSor/Wiz 6Array of magic effects protect area.