Spells (3e)

NameGreater Magic Weapon
Subschool
Descriptors
LevelBrd 3, Clr 4, Pal 3, Sor/Wiz 3
ComponentsV, S, M/DF
CastingTime1 action
RangeClose (25 ft. + 5 ft./2 levels)
TargetOne weapon or fifty projectiles (all of which must be in contact with each other at the time of casting)
Effect
Area
Duration1 hour/level
SavingThrowWill negates (harmless, object)
SpellResistanceYes (harmless, object)
Description

This spell gives a weapon an enhancement bonus to attack and damage of +1 per three caster levels (maximum +5). An enhancement bonus does not stack with a masterwork weapon’s +1 bonus on attacks.

Alternatively, the character can affect up to fifty arrows, bolts, or bullets. The projectiles must all be of the same type, and they have to be together in one group (such as in the same quiver). Projectiles (but not thrown weapons) lose their transmutation when used.

If the character is a good cleric, the cleric of a good deity, or a paladin, the weapon is considered blessed, which means it has special effects on certain creatures.

BaseSpell
XPCost
Focus
MaterialComponentsPowdered lime and carbon.
Blurb+1/three levels (max +5).
id207
SchoolTransmutation