Spells (3e)

NameFind the Path
Subschool
Descriptors
LevelClr 6, Drd 6, Knowledge 6, Travel 6
ComponentsV, S, F
CastingTime3 rounds
RangePersonal or touch
TargetThe character or creature touched
Effect
Area
Duration10 minutes/level
SavingThrowNone or Will negates (harmless)
SpellResistanceNo or Yes (harmless)
Description

The recipient of this spell can find the shortest, most direct physical route to a specified destination. Note that the spell works with respect to locales, not objects or creatures within a locale. The location must be on the same plane as the character at the time of casting.

The spell enables the subject to sense the correct direction that will eventually lead him to his destination, indicating at the appropriate times the exact path to follow or physical actions to take. The spell frees the subject, and those with him, from a maze spell in a single round.

This divination is keyed to the recipient, not his companions, and does not predict or allow for the actions of creatures (including guardians).

BaseSpell
XPCost
Focus
MaterialComponents
BlurbShows most direct way to a location.
id171
SchoolDivination