Spells (3e)

NameMake Whole
Subschool
Descriptors
LevelClr 2
ComponentsV, S
CastingTime1 action
RangeClose (25 ft. + 5 ft./2 levels)
TargetOne object of up to 10 cu. ft./level
Effect
Area
DurationInstantaneous
SavingThrowWill negates (harmless, object)
SpellResistanceYes (harmless, object)
Description

As mending, except make whole completely repairs an object made of any substance, even one with multiple breaks, to be as strong as new. The spell does not restore the magical abilities of a broken magic item made whole, and it cannot mend broken magic rods, staffs, or wands. The spell does not repair items that have been warped, burned, disintegrated, ground to powder, melted, or vaporized.

BaseSpellmending
XPCost
Focus
MaterialComponents
BlurbRepairs an object.
id296
SchoolTransmutation