Spells (3e)

NameRead Magic
Subschool
Descriptors
LevelBrd 0, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0
ComponentsV, S, F
CastingTime1 action
RangePersonal
TargetThe character
Effect
Area
Duration10 minutes/level
SavingThrow
SpellResistance
Description

By means of read magic, the character can read magical inscriptions on objects—books, scrolls, weapons, and the like—that would otherwise be unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll. Furthermore, once the spell is cast and the character has read the magical inscription, the character is thereafter able to read that particular writing without recourse to the use of read magic. The character can read at the rate of one page (250 words) per minute. The spell allows the character to identify a glyph of warding with a successful Spellcraft check against DC 13 or a symbol with a successful Spellcraft check against DC 19.

BaseSpell
XPCost
Focus
MaterialComponents
BlurbRead scrolls and spellbooks.
id386
SchoolUniversal