Spells (3e)

NameFlaming Sphere
Subschool
DescriptorsFire
LevelDrd 2, Sor/Wiz 2
ComponentsV, S, M/DF
CastingTime1 action
RangeMedium (100 ft. + 10 ft./level)
Target
Effect3-ft.-radius sphere
Area
Duration1 round/level
SavingThrowReflex negates (see text)
SpellResistanceYes
Description

A burning globe of fire rolls in whichever direction the character points and burns those it strikes. It moves 30 feet per round and can leap up to 30 feet to strike a target. If it enters a space with a creature, it stops moving for the round and deals 2d6 points of fire damage to that creature. (The subject can negate this damage with a successful Reflex save.) The flaming sphere rolls over barriers less than 4 feet tall, such as furniture and low walls. The sphere ignites flammable substances it touches and illuminates the same area as a torch.

The sphere moves as long as the character actively directs it (a move-equivalent action for the character); otherwise, it merely stays at rest and burns. It can be extinguished by any means that would put out a normal fire of its size. The surface of the sphere has a spongy, yielding consistency and so does not cause damage except by its flame. It cannot push aside unwilling creatures or batter down large obstacles. The sphere winks out if it exceeds the spell’s range.

BaseSpell
XPCost
Focus
MaterialComponentsA bit of tallow, a pinch of brimstone, and a dusting of powdered iron.
BlurbRolling ball of fire, 2d6 damage, lasts 1 round/level.
id181
SchoolEvocation