Spells (3e)

NameTrap the Soul
SubschoolSummoning
Descriptors
LevelSor/Wiz 8
ComponentsV, S, M, (F)
CastingTime1 action or see text
RangeClose (25 ft. + 5 ft./2 levels)
TargetOne creature
Effect
Area
DurationPermanent (see text)
SavingThrowSee text
SpellResistanceYes (see text)
Description

Trap the soul forces a creature’s life force (and its material body) into a gem.

The gem holds the trapped entity indefinitely or until the gem is broken and the life force is released, which allows the material body to reform. If the trapped creature is a powerful creature from another plane (which could mean a character trapped by an inhabitant of another plane when the character is not on the Material Plane), it can be required to perform a service immediately upon being freed. Otherwise, the creature can go free once the gem imprisoning it is broken.

Depending on the version selected, the spell can be triggered in one of two ways.

Spell Completion: First, the spell can be completed by speaking its final word as a standard action as if the character were casting a regular spell at the subject. This allows SR (if any) and a Will save to avoid the effect. If the creature’s name is spoken as well, any SR is ignored and the save DC increases by 2. If the save or SR is successful, the gem shatters.

Trigger Object: The second method is far more insidious, for it tricks the subject into accepting a trigger object inscribed with the final spell word, automatically placing the creature’s soul in the trap. To use this method, both the creature’s name and the trigger word must be inscribed on the trigger object when the gem is enchanted. A sympathy spell can also be placed on the trigger object. As soon as the subject picks up or accepts the trigger object, its life force is automatically transferred to the gem without the benefit of SR or a save.

Focus (Trigger Object Only): If the trigger object method is used, a special trigger object, prepared as described above, is needed.

BaseSpell
XPCost
Focus
MaterialComponentsBefore the actual casting of trap the soul, the character must procure a gem of at least 1,000 gp value for every Hit Die possessed by the creature to be trapped. If the gem is not valuable enough, it shatters when the entrapment is attempted. (While characters have no concept of level as such, the value of the gem needed to trap an individual can be researched. Remember that this value can change over time as characters advance.)
BlurbImprisons subject within gem.
id505
SchoolConjuration