Spells (3e)

NameAnimal Trance
SubschoolCompulsion
DescriptorsMind-Affecting, Sonic
LevelBrd 2, Drd 2
ComponentsV, S
CastingTime1 action
RangeClose (25 ft. + 5 ft./2 levels)
TargetAnimals, beasts, or magical beasts of Intelligence 1 or 2
Effect
Area
DurationConcentration
SavingThrowWill negates (see text)
SpellResistanceYes
Description

The character's swaying motions and music (or singing, or chanting) compel animals, beasts, and magical beasts to do nothing but watch the character. Only creatures with Intelligence scores of 1 or 2 can be affected by this spell. Roll 2d6 to determine the total number of HD that the character entrances. The closest targets are selected first until no more targets within range can be affected.

Animals trained to attack or guard, beasts, and magical beasts are allowed saving throws; animals not trained to attack or guard are not. An entranced creature can be struck (with a +2 bonus to the attack roll, as if it were stunned), but it then recovers from the compulsion and is no longer affected by the spell.

BaseSpell
XPCost
Focus
MaterialComponents
BlurbFascinates 2d6 HD of animals.
id11
SchoolEnchantment