Spells (3e)

NameDispel Law
Subschool
DescriptorsChaotic
LevelChaos 5, Clr 5
ComponentsV, S, DF
CastingTime1 action
RangeTouch
TargetThe character and a touched evil creature from another plane; or the character and an enchantment or evil spell on a touched creature or object
Effect
Area
Duration1 round/level or until discharged, whichever comes first
SavingThrowSee text
SpellResistanceSee text
Description

As dispel evil, except that the character is surrounded by flickering, yellow, chaotic energy, and the spell affects lawful creatures and spells rather than evil ones.

BaseSpelldispel evil
XPCost
Focus
MaterialComponents
Blurb+4 bonus against attacks by lawful creatures.
id133
SchoolAbjuration