Spells (3e)

NameFly
Subschool
Descriptors
LevelSor/Wiz 3, Travel 3
ComponentsV, S, F/DF
CastingTime1 action
RangeTouch
TargetCreature touched
Effect
Area
Duration10 minutes/level
SavingThrowNone
SpellResistanceYes (harmless)
Description

The spell’s subject can fly with a speed of 90 feet (60 feet if the creature wears medium or heavy armor). The subject can fly up at half speed and descend at double speed. The flying subject’s maneuverability rating is good. Using the fly spell requires as much concentration as walking, so the subject can attack or cast spells normally. The subject of a fly spell can charge but not run, and it cannot carry aloft more weight than its maximum load (see page 142), plus any armor it wears.

Should the spell duration expire while the subject is still aloft, the magic fails slowly. The subject drops 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance. Since dispelling a spell effectively ends it, the subject also falls in this way if the fly spell is dispelled.

BaseSpell
XPCost
Focus
MaterialComponents
BlurbSubject flies at speed of 90.
id184
SchoolTransmutation