Spells (3e)

NameRandom Action
SubschoolCompulsion
DescriptorsMind-Affecting
LevelClr 1
ComponentsV, S, DF
CastingTime1 action
RangeClose (25 ft. + 5 ft./2 levels)
TargetOne living creature
Effect
Area
Duration1 round
SavingThrowWill negates
SpellResistanceYes
Description

The enchanted creature is compelled to act randomly for 1 round. Rather than deciding its action for itself, the subject of the spell takes an action determined randomly on the following table:

1d8 Action
1 Attack self (succeed on any roll other than a natural 1).
2 Attack nearest being (for this purpose, a familiar counts as part of the subject's "self").
3 Flee away from caster at top possible speed.
4 Drop anything held.
5 Stand motionless (as if stunned).
6 Do nothing but defend (total defense).
7 Speak (in the subject's native tongue, usually regarding surface thoughts) or make noises (if not capable of speech).
8 Attack caster with melee or ranged weapons (or close with caster if attacking is not possible).

Nothing can affect this die roll in any way. It is always entirely random.

BaseSpell
XPCost
Focus
MaterialComponents
BlurbOne creature acts randomly for one round.
id381
SchoolEnchantment