Name | Simulacrum |
---|---|
Subschool | Shadow |
Descriptors | |
Level | Sor/Wiz 7 |
Components | V, S, M, XP |
CastingTime | 12 hours |
Range | Touch |
Target | |
Effect | One duplicate creature |
Area | |
Duration | Instantaneous |
SavingThrow | None |
SpellResistance | No |
Description | Simulacrum creates an illusory duplicate of any creature. The duplicate creature is partially real and formed from ice or snow. The duplicate appears to be exactly the same as the original, but there are differences: The simulacrum has only 51% to 60% (50%+1d10%) of the hit points, knowledge (including level, skills, and speech), and personality of the real creature. Creatures familiar with the original might detect the ruse with a successful Spot check. The character must make a Disguise check when the character casts the spell to determine how good the likeness is. At all times the simulacrum remains under the character's absolute command. No special telepathic link exists, so command must be exercised in some other manner. The simulacrum has no ability to become more powerful. It cannot increase its level or abilities. If destroyed, it reverts to snow and melts instantly into nothingness. A complex process requiring at least 1 day, 100 gp per hit point, and a fully equipped magical laboratory can repair damage to the simulacrum. |
BaseSpell | |
XPCost | 1,000 XP. |
Focus | |
MaterialComponents | The spell is cast over the rough snow or ice form, and some piece of the creature to be duplicated (hair, nail, or the like) must be placed inside the snow or ice. Additionally, the spell requires powdered ruby worth 100 gp per HD of the simulacrum to be created. |
Blurb | Creates partially real double of a creature. |
id | 437 |
School | Illusion |