Spells (3e)

NameSummon Nature's Ally III
SubschoolSummoning
Descriptorssee text
LevelDrd 3, Rgr 3
ComponentsV, S, DF
CastingTime1 full round
RangeClose (25 ft. + 5 ft./2 levels)
Target
EffectOne or more creatures, no two of which can be more than 30 ft. apart
Area
Duration1 round/level (D)
SavingThrowNone
SpellResistanceNo
Description

As summon nature’s ally I, except that the character can summon one 3rd-level creature, 1d3 2nd-level creatures of the same type, or 1d4+1 1st-level creatures of the same type.

When the character uses a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type. For example, summon nature’s ally III is an evil and fire spell when the character cast it to summon a salamander.

3rd Level

  • Ape (animal)
  • Bear, black (animal)
  • Bison
  • Boar
  • Crocodile (animal)
  • Dire badger
  • Dire bat
  • Dire weasel
  • Elemental, Small
  • Leopard (animal)
  • Lizard, giant (animal)
  • Salamander, Small [neutral evil]
  • Satyr [without pipes]
  • Shark, Large (animal)
  • Snake, constrictor (animal)
  • Thoqqua
  • Viper, Medium-size (animal)
  • Wolverine (animal)
BaseSpellsummon nature's ally I
XPCost
Focus
MaterialComponents
BlurbCalls animal to fight for you.
id479
SchoolConjuration