Name | Shambler |
---|---|
Subschool | Creation |
Descriptors | |
Level | Drd 9, Plant 9 |
Components | V, S |
CastingTime | 1 action |
Range | Medium (100 ft. + 10 ft./level) |
Target | |
Effect | Three or more shambling mounds, no two of which can be more than 30 ft. apart (see text) |
Area | |
Duration | Seven days or seven months (D) (see text) |
SavingThrow | None |
SpellResistance | No |
Description | Shambler creates 1d4+2 shambling mounds of 11 HD. (See the Monster Manual for details about shambling mounds.) The creatures willingly aid the character in combat or battle, perform a specific mission, or serve as bodyguards. The creatures remain with the character for seven days unless the character dismisses them. If the shamblers are created only for guard duty, however, the duration of the spell is seven months. In this case, the shamblers can only be ordered to guard a specific site or location. Shamblers summoned to guard duty cannot move outside the spells range, which is measured from the point where each first appeared. The shamblers have resistance to fire as normal shambling mounds do only if the terrain is rainy, marshy, or damp. |
BaseSpell | |
XPCost | |
Focus | |
MaterialComponents | |
Blurb | Summons 1d4+2 shambling mounds to fight for you. |
id | 424 |
School | Conjuration |