Spells (3e)

NameFreedom of Movement
Subschool
Descriptors
LevelClr 4, Drd 4, Luck 4, Pal 4, Rgr 4
ComponentsV, S, M, DF
CastingTime1 action
RangePersonal or touch
TargetThe character or creature touched
Effect
Area
Duration10 minutes/level
SavingThrowNone
SpellResistanceNo or Yes (harmless)
Description

This spell enables the character or the creature the character touches to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement.

The spell also allows a character to move and attack normally while underwater, even with cutting weapons and with bludgeoning weapons provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, allow water breathing.

BaseSpell
XPCost
Focus
MaterialComponentsA leather thong, bound around the arm or a similar appendage.
BlurbSubject moves normally despite impediments.
id190
SchoolAbjuration