Spells (3e)

NameAntilife Shell
Subschool
Descriptors
LevelAnimal 6, Clr 6, Drd 6
ComponentsV, S, DF
CastingTime1 full round
Range10 ft.
Target
Effect
Area10-ft.-radius emanation, centered on the character
Duration10 minutes/level (D)
SavingThrowNone
SpellResistanceYes
Description

The character brings into being a mobile, hemispherical energy field that prevents the entrance of most sorts of living creatures. The effect hedges out animals, aberrations, beasts, magical beasts, dragons, fey, giants, humanoids, monstrous humanoids, oozes, plants, shapechangers, and vermin, but not constructs, elementals, outsiders, or undead.

Note: This spell may be used only defensively, not aggressively; forcing an abjuration barrier against creatures whom the spell keeps at bay collapses the barrier.

BaseSpell
XPCost
Focus
MaterialComponents
Blurb10-ft. field hedges out living creatures.
id15
SchoolAbjuration