Spells (3e)

NameDetect Thoughts
Subschool
DescriptorsMind-Affecting
LevelBrd 2, Knowledge 2, Sor/Wiz 2
ComponentsV, S, F/DF
CastingTime1 action
Range60 ft.
Target
Effect
AreaQuarter circle emanating from the character to the extreme of the range
DurationConcentration, up to 1 minute/level (D)
SavingThrowWill negates (see text)
SpellResistanceNo
Description

The character detect surface thoughts. The amount of information revealed depends on how long the character studies a particular area or subject:

1st Round: Presence or absence of thoughts (from conscious creatures with Intelligence scores of 1 or higher).

2nd Round: Number of thinking minds and the mental strength of each.

3rd Round: Surface thoughts of any mind in the area. A target’s Will save prevents the character from reading its thoughts, and the character must cast detect thoughts again to have another chance. Creatures of animal intelligence (Int 1 or 2) have simple, instinctual thoughts that the character can pick up.

Intelligence	Mental Strength
------------	---------------
1–2 		Animal
3–5 		Very low
6–9 		Low
10–11 		Average
12–15 		High
16–17 		Very high
18–21 		Genius
22–25 		Supra-genius
26+ 		Deific

Note: Each round, the character can turn to detect thoughts in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Arcane Focus: A copper piece.

BaseSpell
XPCost
Focus
MaterialComponents
BlurbAllows "listening" to surface thoughts.
id120
SchoolDivination