Spells (3e)

NameMove Earth
Subschool
Descriptors
LevelSor/Wiz 6
ComponentsV, S, M
CastingTimeSee text
RangeLong (400 ft. + 40 ft./level)
Target
Effect
AreaDirt in an area up to 750 ft. square and up to 10 ft. deep (S)
DurationInstantaneous
SavingThrowNone
SpellResistanceNo
Description

Move earth moves dirt (clay, loam, sand), possibly collapsing embankments, moving hillocks, shifting dunes, etc. However, in no event can rock formations be collapsed or moved. The area to be affected determines the casting time. For every 150-foot square (up to 10 feet deep), casting takes 10 minutes. The maximum area, 750 feet by 750 feet, takes 4 hours and 10 minutes to move.

This spell does not violently break the surface of the ground. Instead, it creates wavelike crests and troughs, with the earth reacting with glacierlike fluidity until the desired result is achieved. Trees, structures, rock formations, and such are mostly unaffected except for changes in elevation and relative topography.

The spell cannot be used for tunneling and is generally too slow to trap or bury creatures. Its primary use is for digging or filling moats or for adjusting terrain contours before a battle.

BaseSpell
XPCost
Focus
MaterialComponentsA mixture of soils (clay, loam, and sand) in a small bag, and an iron blade.
BlurbDigs trenches and build hills.
id326
SchoolTransmutation