Spells (3e)

NameAnimate Objects
Subschool
Descriptors
LevelChaos 6, Clr 6
ComponentsV, S
CastingTime1 action
RangeMedium (100 ft. + 10 ft./level)
TargetObjects or matter, 1 cu. ft./level
Effect
Area
Duration1 round/level
SavingThrowNone
SpellResistanceNo
Description

The character imbues inanimate objects with mobility and a semblance of life. The animated object, or objects, then attack whomever or whatever the character initially designates. The animated object can be of any nonmagical material-wood, metal, stone, fabric, leather, ceramic, glass, etc. The character can also animate masses of raw matter, such as water, a rock from a wall or a rock on the ground, as long as the volume of material does not exceed 1 cubic foot per caster level.

The spell cannot animate objects carried or worn by a creature.

BaseSpell
XPCost
Focus
MaterialComponents
BlurbObjects attack your foes.
id13
SchoolTransmutation