Spells (3e)

NameAnimal Messenger
SubschoolCompulsion
DescriptorsMind-Affecting
LevelClr 2, Drd 2, Rgr 2
ComponentsV, S, M
CastingTime1 action
RangeClose (25 ft. + 5 ft./2 levels)
TargetOne Tiny animal
Effect
Area
Duration1 day/level
SavingThrowNone
SpellResistanceYes
Description

The character compels a Tiny animal to go to a spot the character designates. The most common use for this spell is to get the animal to carry a message to the character's allies. The animal cannot be one tamed or trained by someone else.

Using some type of food desirable to the animal as a lure, the character calls the animal to the character. It advances and awaits the character's bidding. the character can mentally impress on the animal a certain place well known to the character or an obvious landmark (such as the peak of a distant mountain or mouth of a nearby river). The directions must be simple, because the animal depends on the character's knowledge and can't find a destination on its own. The character can attach some small item or note to the messenger. The animal then goes to the designated location and waits there until the duration of the spell expires, whereupon it resumes its normal activities.

During this period of waiting, the messenger allows others to approach it and remove any scroll or token it carries. Note that unless the intended recipient of a message is expecting a messenger in the form of a bird or other small animal, the carrier may be ignored. The intended recipient of a message gains no special ability to communicate with the animal or read any attached message (if it's in a language she doesn't know, for example).

The spell works only on animals with an Intelligence score of 1 or 2.

BaseSpell
XPCost
Focus
MaterialComponentsA morsel of food the animal likes.
BlurbSends a Tiny animal to a specific place.
id9
SchoolEnchantment