Spells (3e)

NameRefuge
Subschool
DescriptorsTeleportation
LevelClr 7, Sor/Wiz 9
ComponentsV, S, M
CastingTime1 action
RangeTouch
TargetObject touched
Effect
Area
DurationPermanent until discharged
SavingThrowNone
SpellResistanceNo
Description

The character creates powerful magic in some specially prepared object—a statuette, a jeweled rod, a gem, etc. This object contains the power to instantaneously transport its possessor across any distance within the same plane to the character's abode. Once the item is transmuted, the character must give it willingly to an individual and at the same time inform him of a command word to be spoken when the item is to be used. To make use of the item, the subject speaks the command word at the same time that he rends or breaks the item (a standard action). When this is done, the individual and all that he is wearing and carrying (up to a maximum of 50 lb./level) are instantaneously transported to the character's abode. No other creatures are affected (aside from a familiar that is touching the subject).

The character can alter the spell when casting it so that it transports the character to within 10 feet of the possessor of the item when it is broken and the command word spoken. The character will have a general idea of the location and situation of the item possessor at the time the refuge spell is discharged, but once deciding to alter the spell in this fashion the character has no choice whether or not to be transported.

BaseSpell
XPCost
Focus
MaterialComponentsThe specially prepared object, whose construction requires gems worth 1,500 gp.
BlurbAlters item to transport its possessor to you.
id388
SchoolTransmutation