Spells (3e)

NameClairaudience/Clairvoyance
Subschool
Descriptors
LevelBrd 3, Knowledge 3, Sor/Wiz 3
ComponentsV, S, F/DF
CastingTime1 action
RangeSee text
Target
EffectMagical sensor
Area
Duration1 minute/level (D)
SavingThrowNone
SpellResistanceNo
Description

Clairaudience/clairvoyance enables the character to concentrate upon some locale and hear or see (the character's choice) almost as if the character were there. Distance is not a factor, but the locale must be known—a place familiar to the character or an obvious one (such as behind a door, around a corner, or in a grove of trees). The spell does not allow magically enhanced senses to work through it. If the chosen locale is magically dark, the character sees nothing. If it is naturally pitch black, the character can see in a 10-foot radius around the center of the spell’s effect. Lead sheeting or magical protection (such as antimagic field, mind blank, or nondetection) blocks the spell, and the character senses that the spell is so blocked. The spell creates an invisible sensor, similar to that created by a scrying spell, that can be dispelled. The spell functions only on the plane of existence the character is currently occupying.

BaseSpell
XPCost
Focus
MaterialComponents
BlurbHear or see at a distance for 1 min./level.
id63
SchoolDivination