Spells (3e)

NameBlindness/Deafness
Subschool
Descriptors
LevelBrd 2, Clr 3, Sor/Wiz 2
ComponentsV
CastingTime1 action
RangeMedium (100 ft. + 10 ft./level)
TargetOne living creature
Effect
Area
DurationPermanent (D)
SavingThrowFortitude negates
SpellResistanceYes
Description

The subject becomes blinded or deafened, as the character chooses. In addition to the obvious effects, a blinded creature suffers a 50% miss chance in combat (all opponents have full concealment), loses any Dexterity bonus to AC, grants a +2 bonus to attackers' attack rolls (they are effectively invisible), moves at half speed, and suffers a -4 penalty on most Strength- and Dexterity-based skills. A deafened character, in addition to the obvious effects, automatically fails Listen checks, suffers a -4 penalty on initiative and has a 20% chance to miscast and lose any spell with a verbal (V) component that he tries to cast.

BaseSpell
XPCost
Focus
MaterialComponents
BlurbMakes subject blind or deaf.
id41
SchoolTransmutation