Name | Blindness/Deafness |
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Subschool | |
Descriptors | |
Level | Brd 2, Clr 3, Sor/Wiz 2 |
Components | V |
CastingTime | 1 action |
Range | Medium (100 ft. + 10 ft./level) |
Target | One living creature |
Effect | |
Area | |
Duration | Permanent (D) |
SavingThrow | Fortitude negates |
SpellResistance | Yes |
Description | The subject becomes blinded or deafened, as the character chooses. In addition to the obvious effects, a blinded creature suffers a 50% miss chance in combat (all opponents have full concealment), loses any Dexterity bonus to AC, grants a +2 bonus to attackers' attack rolls (they are effectively invisible), moves at half speed, and suffers a -4 penalty on most Strength- and Dexterity-based skills. A deafened character, in addition to the obvious effects, automatically fails Listen checks, suffers a -4 penalty on initiative and has a 20% chance to miscast and lose any spell with a verbal (V) component that he tries to cast. |
BaseSpell | |
XPCost | |
Focus | |
MaterialComponents | |
Blurb | Makes subject blind or deaf. |
id | 41 |
School | Transmutation |