Spells (3e)

NameSequester
Subschool
Descriptors
LevelSor/Wiz 7
ComponentsV, S, M
CastingTime1 action
RangeTouch
TargetOne creature or object (up to a 2-ft. cube/level) touched
Effect
Area
Duration1 day/level (D)
SavingThrowWill negates (object)
SpellResistanceYes (object)
Description

When cast, this spell not only prevents divination spells from working to detect or locate the creature or object affected by sequester, it also renders the affected creature or object invisible to any form of sight or seeing. Thus, sequester can mask a secret door, a treasure vault, etc. The spell does not prevent the subject from being discovered through tactile means or through the use of devices (such as a robe of eyes or a gem of seeing). Living creatures (and even undead creatures) affected by sequester become comatose and are effectively in a state of suspended animation until the spell wears off or is dispelled.

Note: The Will save prevents a character from being sequestered. There is no save to see the sequestered creature or object or to detect it with a divination spell.

BaseSpell
XPCost
Focus
MaterialComponentsA basilisk eyelash, gum arabic, and a dram of whitewash.
BlurbSubject is invisible to sight and scrying.
id419
SchoolAbjuration