Spells (3e)

NameSpell Turning
Subschool
Descriptors
LevelLuck 7, Magic 7, Sor/Wiz 7
ComponentsV, S, M/DF
CastingTime1 action
RangePersonal
TargetThe character
Effect
Area
DurationUntil expended or 10 minutes/ level
SavingThrow
SpellResistance
Description

Spells (and spell-like effects) targeted against the character rebound on the original caster. The abjuration turns only spells that have the character as a target. Effect and area spells are not affected. Spell turning also fails to affect touch range spells.

From seven to ten (1d4+6) spell levels are affected by the turning. The DM secretly rolls the exact number. Each spell turned subtracts its level from the amount of spell turning left.

A spell might be only partially turned. Subtract the 1d4+6 result from the spell level of the incoming spell. Divide the remaining levels of the incoming spell by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, the character and the caster each take a fraction of the damage. For nondamaging spells, each of opponents has a proportional chance to be affected.

If the character and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created. Roll randomly to determine the result:

d% 	Effect
-- 	------
01–70 	Spell drains away without effect.
71–80 	Spell affects both of the characters equally at full effect.
81–97 	Both turning effects are rendered nonfunctional for 1d4 minutes.
98–100 	Both of the characters go through a rift into another plane.
BaseSpell
XPCost
Focus
MaterialComponentsA small silver mirror.
BlurbReflect 1d4+6 spell levels back at caster.
id453
SchoolAbjuration