Spells (3e)

NameQuench
Subschool
Descriptors
LevelDrd 4
ComponentsV, S, DF
CastingTime1 action
RangeMedium (100 ft. + 10 ft./level)
TargetOne 20-ft. cube/level (S) or one fire-based magic item
Effect
Area
DurationInstantaneous
SavingThrowNone or Will negates (object)
SpellResistanceNo or Yes (object)
Description

Quench is often used to put out forest fires and other conflagrations. It extinguishes all nonmagical fires in its area. The spell also dispels fire spells in the area, though the character must succeed at a dispel check of 1d20 +1 per caster level (maximum +15) against each spell to dispel it. The DC to dispel such spells is 11 + the caster level of the fire spell. Fire-based creatures within the area take 1d6 points of damage per caster level from the spell (maximum 15d6, no save allowed).

Alternatively, the character can target the spell on a single magic item that creates or controls flame, such as a wand of fireball or a flame tongue sword. The item loses all its fire-based magical abilities permanently unless it succeeds at a Will save. (Artifacts are immune to this effect.)

BaseSpell
XPCost
Focus
MaterialComponents
BlurbExtinguishes nonmagical fires or one magic item.
id378
SchoolTransmutation