Spells (3e)

NameDaylight
Subschool
DescriptorsLight
LevelBrd 2, Clr 3, Sor/Wiz 2
ComponentsV, S
CastingTime1 action
RangeTouch
TargetObject touched
Effect
Area
Duration10 minutes/level
SavingThrowNone
SpellResistanceNo
Description

The object touched sheds light as bright as full daylight in a 60-foot radius. Creatures who suffer penalties in bright light suffer them while exposed to this magical light. If the spell is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effects are blocked until the covering is removed.

Daylight brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.

Daylight counters or dispels any darkness spell of equal or lower level, such as darkness.

BaseSpell
XPCost
Focus
MaterialComponents
Blurb60-ft. radius of bright light.
id99
SchoolEvocation