Spells (3e)

NameCommune with Nature
Subschool
Descriptors
LevelAnimal 5, Drd 5
ComponentsV, S
CastingTime10 minutes
RangePersonal
TargetThe character
Effect
Area
DurationInstantaneous
SavingThrow
SpellResistance
Description

The character becomes one with nature, attaining knowledge of the surrounding territory. The character instantly gain knowledge of up to three facts from among the following subjects: the ground or terrain, plants, minerals, bodies of water, people, general animal population, presence of woodland creatures, presence of powerful unnatural creatures, or even the general state of the natural setting.

In outdoor settings, the spell operates in a radius of one mile per caster level. In natural underground settings—caves, caverns, etc. The range is limited to 100 feet per caster level. The spell does not function where nature has been replaced by construction or settlement (such as in dungeons and towns).

BaseSpell
XPCost
Focus
MaterialComponents
BlurbLearn about terrain for one mile/level.
id71
SchoolDivination