Spells (3e)

NameFlame Arrow
SubschoolCreation
DescriptorsFire
LevelSor/Wiz 3
ComponentsV, S, M
CastingTime1 action
RangeMedium (100 ft. + 10 ft./level)
TargetUp to one projectile/ level, all of which must be within 10 ft. of the character at the time of casting; or one fiery bolt/four levels
Effect
Area
Duration1 round/Instantaneous
SavingThrowSee text
SpellResistanceYes
Description

The character can either create flames that turn normal arrows, bolts, and stones into fiery projectiles, or the character can create fiery bolts and shoot them at enemies.

Flaming Normal Projectiles: When choosing this version, the character can affect up to one projectile per level. The projectiles must all be within 10 feet of the character at the time of casting. If shot before the end of the next round, these projectiles catch fire. If they hit, they deal additional fire damage equal to half the character's caster level (up to +10). The flaming projectiles can easily ignite flammable materials or structures. No saving throw is allowed for this version of the spell.

Fiery Bolts: When creating a fiery bolt, the character must succeed at a ranged touch attack roll to hit. The bolt deals 4d6 points of fire damage (Reflex save half). If the character creates extra bolts (at 8th level or higher), all bolts must be aimed at enemies that are all within 30 feet of each other.

BaseSpell
XPCost
Focus
MaterialComponentsA drop of oil and a small piece of flint.
BlurbShoots flaming projectiles (extra damage) or fiery bolts (4d6 damage).
id178
SchoolConjuration