Name | Consecrate |
---|---|
Subschool | |
Descriptors | |
Level | Clr 2 |
Components | V, S, M, DF |
CastingTime | 1 action |
Range | Close (25 ft. + 5 ft./2 levels) |
Target | |
Effect | |
Area | 20-ft.-radius emanation |
Duration | 2 hours/level |
SavingThrow | None |
SpellResistance | No |
Description | This spell blesses an area with positive energy. All Charisma checks made to turn undead within this area gain a +3 sacred bonus. Undead entering this area suffer minor disruption, giving them a 1 sacred penalty on attack rolls, damage rolls, and saving throws. Undead cannot be created within or summoned into a consecrated area. If the consecrated area contains an altar, shrine, or other permanent fixture dedicated to the character's deity, pantheon, or aligned higher power, the modifiers listed above are doubled (+6 sacred bonus to turning, 2 penalty to undead rolls). The character cannot consecrate an area with a similar fixture of a deity other than the character's own patron. Consecrate counters and dispels desecrate. |
BaseSpell | |
XPCost | |
Focus | |
MaterialComponents | A vial of holy water and 25 gp worth (5 pounds) of silver dust, all of which must be sprinkled around the area. |
Blurb | Fills area with positive energy, making undead weaker. |
id | 75 |
School | Evocation |