Spells (3e)

NameAntipathy
SubschoolCompulsion
DescriptorsMind-Affecting
LevelDrd 9, Sor/Wiz 8
ComponentsV, S, M/DF
CastingTime1 hour
RangeClose (25 ft. + 5 ft./2 levels)
TargetOne location (up to a 10-ft. cube/level) or one object
Effect
Area
Duration2 hours/level
SavingThrowWill partial
SpellResistanceYes
Description

The character causes an object or location to emanate magical vibrations that repel either a specific type of intelligent creature or creatures of a particular alignment, as defined by the character. The particular type of creature to be affected must be named specifically-for example, red dragons, hill giants, wererats, lammasu, cloakers, or vampires. Larger groups, such as "goblinoids," are not specific enough. Likewise, the specific alignment must be named-for example, chaotic evil, chaotic good, lawful neutral, or true neutral.

Creatures of the designated type or alignment feel an overpowering urge to leave the area or to avoid the affected item. A compulsion forces them to abandon the area or item, shunning it and never willingly returning to it while the spell is in effect. A creature who makes a successful saving throw can stay in the area or touch the item, but feels very uncomfortable doing so. This distracting discomfort reduces the creature's Dexterity score by 4 points.

Antipathy counters and dispels sympathy.

This spell cannot be cast upon living creatures.

BaseSpell
XPCost
Focus
MaterialComponentsA lump of alum soaked in vinegar.
BlurbObject or location affected by spell repels certain creatures.
id17
SchoolEnchantment