Spells (3e)

NameLocate Object
Subschool
Descriptors
LevelBrd 2, Clr 3, Sor/Wiz 2, Travel 2
ComponentsV, S, F/DF
CastingTime1 action
RangeLong (400 ft. + 40 ft./level)
Target
Effect
AreaCircle, centered on the character, with a radius of 400 ft. + 40 ft./level
Duration1 minute/level
SavingThrowNone
SpellResistanceNo
Description

The character senses the direction of a well-known or clearly visualized object. The spell locates such objects as apparel, jewelry, furniture, tools, weapons, and even a ladder. The character can search for general items such as a stairway, a sword, or a jewel, in which case the character locates the nearest one of its type if more than one is within range. Attempting to find a specific item, such as a particular piece of jewelry, requires a specific and accurate mental image; if the image is not close enough to the actual object, the spell fails. The character cannot specify a unique object (such as "Baron Vulden’s signet ring") unless the character has observed that particular item firsthand (not through divination).

The spell is blocked by lead. Creatures cannot be found by this spell. Polymorph any object fools it.

BaseSpell
XPCost
Focus
MaterialComponents
BlurbSenses direction toward object (specific or type).
id280
SchoolDivination