Spells (3e)

NameDarkness
Subschool
DescriptorsDarkness
LevelBrd 2, Clr 2, Sor/Wiz 2
ComponentsV, M/DF
CastingTime1 action
RangeTouch
TargetObject touched
Effect
Area
Duration10 minutes/level (D)
SavingThrowNone
SpellResistanceNo
Description

This spell causes an object to radiate darkness out to a 20-foot radius. Not even creatures who can normally see in the dark (such as with darkvision) can see in an area shrouded in magical darkness. Normal lights (torches, candles, lanterns, and so forth) do not work, nor do light spells of lower level (flare, light, dancing lights). Darkness and the 2nd-level spell daylight cancel each other, leaving whatever light conditions normally prevail in the overlapping areas of the spells. Higher-level light spells (such as the 3rd-level cleric spell daylight) are not affected by darkness.

If the spell is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effects are blocked until the covering is removed.

Darkness counters or dispels any light spell of equal or lower level.

BaseSpell
XPCost
Focus
MaterialComponentsA bit of bat fur and either a drop of pitch or a piece of coal.
Blurb20-ft. radius of supernatural darkness.
id97
SchoolEvocation