Description | Wish is the mightiest spell a wizard or sorcerer can cast. By
simply speaking aloud, the character can alter reality to better
suit the character. Even wish, however, has its limits.
A wish can do any one of the following:
- Duplicate any wizard or sorcerer spell of 8th level or
lower, provided the spell is not from a school prohibited
to the character.
- Duplicate any other spell of 6th level or lower, provided
the spell is not from a school prohibited to the
character.
- Duplicate any wizard or sorcerer spell of 7th level or
lower even if its from a prohibited school.
- Duplicate any other spell of 5th level or lower even if
its from a prohibited school.
- Undo the harmful effects of many other spells, such as
geas/quest or insanity.
- Create a valuable item, even a magic item, of up to
15,000 gp in value.
- Grant a creature a +1 inherent bonus to an ability score.
Two to five wish spells cast in immediate succession can
grant a creature a +2 to +5 inherent bonus to an ability
score (two wishes for a +2 inherent bonus, three for a +3
inherent bonus, and so on). Inherent bonuses are
instantaneous, so they cannot be dispelled. Note: An
inherent bonus may not exceed +5 for a single ability
score, and inherent bonuses to a particular ability score
do not stack, so only the best one applies.
- Remove injuries and afflictions. A single wish can aid
one creature per caster level, and all subjects must be
cured of the same type of affliction. For example, the
character could heal all the damage the character's party
has suffered, or remove all the poison effects from the
party, but not do both with the same wish. A wish can
never restore the experience point loss from casting a
spell or the level or Constitution loss from being raised
from the dead.
- Revive the dead. A wish can bring a dead creature back to
life by duplicating a resurrection spell. A wish can
revive a dead creature whose body has been destroyed, but
the feat takes two wishes, one to recreate the body and
another to infuse the body with life again. A wish cannot
prevent a character who was brought back to life from
losing an experience level.
- Transport travelers. A wish can lift one creature per
caster level from anywhere on any plane and place these
creatures anywhere else on any plane regardless of local
conditions. An unwilling target gets a Will save to
negate and SR.
- Undo misfortune. A wish can undo a single recent event.
The wish forces a reroll of any roll made within the last
round (including the character's last turn). Reality
reshapes itself to accommodate the new result. For
example, the wish could undo an opponents
successful save, a foes successful critical hit
(either the attack roll or the critical roll), a
friends failed save, and so on. The reroll,
however, may be as bad as or worse than the original
roll. An unwilling target gets a Will save to negate and
SR.
The character may wish for greater effects than these, but
doing so is dangerous. Such a wish gives the opportunity to
fulfill the character's request without fulfilling it completely.
(The wish may pervert the character's intent into a literal but
undesirable fulfillment or only a partial fulfillment.)
Duplicated spells allow saves and SR as normal (but save DCs
are for 9th-level spells). When a wish duplicates a spell that
has an XP cost, the character must pay 5,000 XP or that cost,
whichever is more. When a wish duplicates a spell with a material
component that costs more than 10,000 gp, the character must
provide that component.
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