Spells (3e)

NameEvard's Black Tentacles
SubschoolCreation
Descriptors
LevelSor/Wiz 4
ComponentsV, S, M
CastingTime1 action
RangeMedium (100 ft. + 10 ft./level)
Target
Effect1d4 tentacles + one tentacle/level, all within 15 ft. of a central point
Area
Duration1 hour/level
SavingThrowNone
SpellResistanceNo
Description

This spell conjures many rubbery black tentacles. These waving members seem to spring forth from the earth, floor, or whatever surface is underfoot—including water. There are 1d4 such tentacles, plus one per caster level, appearing randomly scattered about the area. Each tentacle is 10 feet long (Large) and saves as the character does. It has AC 16, 1 hit point/per caster level, an attack bonus of +1/per caster level, and a Strength score of 19 (+4 bonus). It is immune to spells that don’t cause damage (other than disintegrate).

Each round that a tentacle is not already grappling someone or something, starting the round after it appears, it makes a grapple attack at a random creature or object within 10 feet of it. These attacks take place on the character's turn. The tentacles do not attack each other, nor do they attack objects that are smaller than a Medium-size creature. The attacks are like regular grappling attacks, except that they don’t provoke attacks of opportunity from opponents. Also, they cause 1d6 points of normal damage (+4 for Strength), not subdual damage. A tentacle maintains its grapple even after its subject is dying or dead.

BaseSpell
XPCost
Focus
MaterialComponentsA piece of tentacle from a giant octopus or a giant squid.
Blurb1d4 +1/level tentacles grapple randomly within 15 ft.
id160
SchoolConjuration