Spells (3e)

NameDetect Poison
Subschool
Descriptors
LevelClr 0, Drd 0, Pal 1, Sor/Wiz 0
ComponentsV, S
CastingTime1 action
RangeClose (25 ft. + 5 ft./2 levels)
TargetOne creature, one object, or a 5-ft. cube
Effect
Area
DurationInstantaneous
SavingThrowNone
SpellResistanceNo
Description

The character determine whether a creature, object, or area has been poisoned or is poisonous. The character can determine the exact type of poison with a successful Wisdom check (DC 20). A character with the Alchemy skill may try an Alchemy check (DC 20) if the Wisdom check fails, or may try the Alchemy check prior to the Wisdom check.

Note: The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

BaseSpell
XPCost
Focus
MaterialComponents
BlurbDetects poison in one creature or small object.
id116
SchoolDivination