The character conjures up an extradimensional labyrinth of
force planes, and the subject vanishes into it. If the subject
attempts to escape, the time it takes to find the way out depends
on its Intelligence score:
Intelligence Score Time Trapped
of Mazed Creature in Maze
Under 3 2d4 minutes
3 1d6 minutes
45 1d4 minutes
68 5d4 rounds
912 4d4 rounds
1315 3d4 rounds
1617 2d4 rounds
18+ 1d4 rounds
If the subject doesnt attempt to escape, the maze
disappears after 10 minutes, forcing the subject to leave.
On leaving the maze, the subject reappears in the spot it had
been in when the maze spell was cast. If this spot is filled with
a solid object, the subject appears nearby.
Spells and abilities that move a creature within a plane, such
as teleport and dimension door, do not help a creature escape a
maze spell, although a plane shift spell allows it to exit to
whatever plane is designated in that spell. Minotaurs are not
affected by this spell.