Description: | Move earth moves dirt (clay, loam, sand), possibly collapsing
embankments, moving hillocks, shifting dunes, etc. However, in no
event can rock formations be collapsed or moved. The area to be
affected determines the casting time. For every 150-foot square
(up to 10 feet deep), casting takes 10 minutes. The maximum area,
750 feet by 750 feet, takes 4 hours and 10 minutes to move.
This spell does not violently break the surface of the ground.
Instead, it creates wavelike crests and troughs, with the earth
reacting with glacierlike fluidity until the desired result is
achieved. Trees, structures, rock formations, and such are mostly
unaffected except for changes in elevation and relative
topography.
The spell cannot be used for tunneling and is generally too
slow to trap or bury creatures. Its primary use is for digging or
filling moats or for adjusting terrain contours before a battle.
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