Creatures affected by this spell behave randomly, as indicated
on the following table:
1d10 Behavior
1 Wander away for 1 minute (unless prevented)
26 Do nothing for 1 round
79 Attack nearest creature for 1 round
10 Act normally for 1 round
Except on a result of 1, roll again each round to see what the
subject does that round. Wandering creatures leave the scene as
if disinterested. Attackers are not at any special advantage when
attacking them. Behavior is checked at the beginning of each
creatures turn. Any confused creature who is attacked
automatically attacks its attackers on its next turn.
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