Continual Flame
School: Illusion Level: Sor/Wis 2, Clr 3
Components:   V, S, M   Casting Time:   1 action  
Range:   Touch   Target:     
Effect:   Illusory flame   Area:     
Duration:   Permanent   Saving Throw:   None  
Spell Resistance:   No   XP Cost:     
Focus:      Material Components:   You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame.  

A flame, equivalent in brightness to a torch, springs forth from an object that the character touches. The flame looks like a regular flame, but it creates no heat and doesn’t use oxygen. The flame can be covered and hidden but not smothered or quenched.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002